Tags
Creators
Details
All versions
1.13.0b
Beta
Nightfall 1.13.0b8 months ago 132
Compatibility
Minecraft: Java Edition
1.18.2
Platform
Forge
Supported environments
Client and server
Changes
Body Temperature
- Players have body temperature influenced by their environment
- Being too cold results in freezing, gradually reducing movement speed, healing, and projectile aim
- Being too hot results in exhaustion, gradually reducing eating speed, food saturation, and stamina regeneration
- Being extremely cold eventually results in frostbite, a stacking effect that reduces vitality until cured
- All padded and leather armor now provides insulation
- High altitudes are gradually colder above y = 624
- Low altitudes quickly stabilize to median temperature below y = 384
- Fixed 1 bug
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:h7jLfThP:hEcgwyPW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:h7jLfThP:hEcgwyPW"
}

