Tags
Creators
Details
1.1.1
Compatibility
Changes
IMPORTANT!!
Remove the following line from your build.gradle if you're on NeoForge:
additionalRuntimeClasspath "org.javassist:javassist:3.30.2-GA"
Changes
Added a method for getting bones from the controller called getBone. (This allows you to enable/disable bone axes mid-animation)
Blender animations now support particles keyframes.
You can now disable an axis on Bedrock format animations by setting the first keyframe to "pal.disabled". (Look at disable_tests.json for an example.)
Bug Fixes & Small Changes
Fixed an issue where you can't use Mocha (our Molang engine) classes without causing a crash.
Fixed a cape bug.
Miscellaneous very minor performance improvements.
Better logging when an animation is not found.
Updated molang compiler.
Fixed an issue with the mod's events and registries causing a crash on NeoForge.
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ha1mEyJS:GiaGzgpa"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ha1mEyJS:GiaGzgpa"
}

