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Minecraft: Java Edition
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🟣 PurpleTravel
Modern homes, warps, spawn, teleportation, TPA, RTP and /back for Paper 1.21+ — The superior HuskHomes alternative with zero GUIs, pure chat interactions, and innovative active/inactive home management.
✨ Highlights
- Chat-only UI — No inventory GUIs. Everything is interactive Adventure Components with hover tooltips, click-to-teleport buttons, and elegant pagination
- Homes never disappear — When a player's home limit decreases, excess homes become inactive (hidden, unusable) but stay permanently in the database. They auto-reactivate when the limit rises or older homes are deleted—solving HuskHomes' core flaw
- Per-group warmup — Countdown before ANY teleport is fully customizable per group with
purpletravel.teleport_warmup.<seconds>(like HuskHomes). Instant TP for staff withpurpletravel.teleport_warmup.0 - Cooldowns only on /rtp and /back — Home, warp, and spawn teleports have zero cooldown delays; only random teleport and back command are rate-limited
- Cross-server ready — Shared MySQL database + broker (Plugin Messaging or Redis). Homes, warps, global spawn, TPA, /tp and /back all work across servers
- SQLite or MySQL — Abstract database layer, swap at runtime via config
- Full economy integration — Vault support for paid home slots, public home conversion, and RTP
- HuskHomes importer — Migrate all data (homes, warps, users, cooldowns) from HuskHomes in one command—creation dates preserved, active/inactive state maintained
- Auto-updating config — New keys from plugin updates merge into your config and language files automatically, preserving all your edits and comments
- PlaceholderAPI expansion — 7 placeholders for scoreboards and signs
- Public API — 13 cancellable events + full developer API with async CompletableFuture support
🎮 Commands
Homes
/home, /homes, /homelist, /sethome, /delhome, /edithome, /phome, /phomelist
Warps
/warp, /warps, /warplist, /setwarp, /delwarp, /editwarp
Teleportation
/tp, /tphere, /tpoffline, /tpall, /back, /rtp, /spawn, /setspawn
Requests
/tpa, /tpahere, /tpaall, /tpaccept, /tpdecline, /tpignore
Admin
/purpletravel reload|status|dump|import|delete|homeslots (aliases: /purplehomes, /pt)
🔧 Key Features
Active/Inactive Homes System
- Player with
purpletravel.max_homes.10can have 10 active homes - Create 15 homes? The 11 newest ones turn inactive—they stay in the database forever
- Delete an active home? The oldest inactive one auto-reactivates
- No data is ever lost; homes just become temporarily unusable
- Staff see an inactivity note in
/homes
Smart Warmup Resolution
- With LuckPerms → read
purpletravel.teleport_warmup.<seconds>from the player's highest-weight group only - Without LuckPerms → scan all permissions, lowest value wins
- Fallback →
teleport.warmup_timefrom config (default 5s) - Bypass →
purpletravel.bypass_teleport_warmup
Cooldown System
- Only on /rtp (600s default) and /back (30s default)—fully configurable per action
- Same resolution logic as warmup (LuckPerms group → permissions → config)
- Bypass with
purpletravel.bypass_cooldowns
🌐 Cross-Server
Enable in config to share homes across servers:
- All servers use the same MySQL database +
table_prefix - Broker:
PLUGIN_MESSAGE(requires proxy) orREDIS(more reliable) - Global
/spawnstored as a network-wide warp - Player lists sync every 30 seconds
- TPA requests, RTP, and
/tpall cross-server aware
📦 Dependencies
Soft:
- LuckPerms (enables weight-based warmup/cooldown overrides)
- Vault (economy support)
- PlaceholderAPI (expansion)
Runtime Libraries (auto-downloaded by Paper):
- HikariCP 5.1.0
- SQLite JDBC 3.46.1.3
- MySQL Connector/J 8.4.0
- Jedis 5.1.5 (Redis support)
🚀 Installation
- Drop the JAR into
/plugins - Restart the server (libraries auto-download on first boot)
- Edit
config.ymlto set language, database, cross-server mode - Import from HuskHomes with
/purpletravel import huskhomes confirm(optional) - Done! No additional setup required
🎨 Visual Identity
Part of the PurplePlugins ecosystem—matches PurplePunish's design:
- Gradient small-caps prefix in chat
- Consistent color palette (info blue, success green, error red)
- Tutoiement français + full English localization
- Elegant hover menus and click interactions
📖 API Example
PurpleTravelAPI api = PurpleTravelAPI.getInstance();
// Get homes
api.getHomes(player.getUniqueId()).thenAccept(homes -> {
player.sendMessage("You have " + homes.size() + " homes");
});
// Check warmup for a player
int warmupSeconds = api.getTeleportWarmup(player);
// Teleport with all features (warmup, effects, economy, cooldown)
api.timedTeleport(player, api.positionOf(targetLocation));
// Listen to events
@EventHandler
void onHomeCreate(HomeCreateEvent e) {
e.setCancelled(true); // block home creation
}
🔐 Permissions
purpletravel.command.*— Per-command accesspurpletravel.max_homes.<n>— Cap of active homespurpletravel.teleport_warmup.<seconds>— Custom warmuppurpletravel.cooldown.random_teleport.<seconds>— Custom RTP cooldownpurpletravel.admin— Admin commands
💬 Support
- GitHub: PurpleTravel Repository
- Discord: PurplePlugins Community
- Docs: Wiki
PurpleTravel — The modern teleportation plugin. No BS, pure functionality.


