Tags
Creators
Details
All versions
0.3.11.2
Release
Timeless and Classics Guns 0.3.11.22 years ago 3,457
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
Details
New
- Added C96 and a new set of sound effects;
- Added sixteen new common skins for Colt Python, DP28, FAL, Glock17, Glock18, HK416, G3, MP5;
- Added data\tac\modifiers to control attachments' properties;
- Added a new black/white list to allow or disallow the installation of attachments; // When there is no list, all weapons are allowed to be mounted by default, when there is a whitelist, only the whitelisted weapons are allowed to be mounted; the blacklist is a list of forbidden weapons, and its priority is higher than the whitelist
- Added data\tac\tags\items for setting weapon group configuration for black/white list; // You can refer to 8x_scope's config file to know how to use the registration name or weapon group for installation restriction
- New gunpowder synthesis recipe;
- Added settings for ammo explosion in guns data; // Whether or not to explode / Explosion damage / Explosion range (radius)
Fix
- Reduced deviation of actual Hitbox from player's prediction;
- Fixed the problem of explosives damage settlement caused by the original explosion damage calculation;
- Fixed the issue of weapon fire mode switching;
- Fixed the m16a4 light grip modeling error;
Set
- Bullets will be allowed to penetrate iron fences;
- TaC explosives will now allow separate inputs for damage and blast radius; // F1 grenades will now cause a "30 point center, 1 * Config grenade blast radius" explosion; M67 delay fuse grenades will cause a "50 point center, 1.25 * Config grenade blast radius" explosion
- rpg7 will deal additional collision damage to the entity it hits and the explosion it causes;
- removed two useless Config options; // Glass Drop can never be dropped due to MC underlying limitations; Can Pass Fence has been integrated into the data and is no longer controlled by Config
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hudztH4j:Cc6ExNY6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hudztH4j:Cc6ExNY6"
}

