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All versions
0.3.13.2
Release
Timeless and Classics Guns 0.3.13.2-1.16.52 years ago 29.9K
Uploaded by
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
0.3.13.2 RELEASE (1.16.5):
NEW
- A new dyeing method has been added; ** You can now set the tint index in the model, and then use codes in the skin.json file to separately dye the relevant parts (affecting the loading method of all sixteen universal skins, model and skin creation need attention) **
- Added M249 belt animation;
- Added sixteen common skins for M1A1, M4, M16A4, M24, M82A2, M92FS, and M249;
- Added a special skin for GLOCK 17 named 'Block';
- A new model loading method has been introduced to correctly display models with negative scaling (for addon pack creators);
- Added the pistol 'Beretta M93R';
FIX
- Detail fixes for showing bullets in the magazine in line with skin implementation progress;
- Fixed the abnormal sway of the crosshair;
- Fixed a potential issue causing abnormal action of the bolt; ** If you set more than 1200 rpm, bolt action will be in error (Will be fixed next release) **
- Fixed a potential issue causing abnormal dyeing;
- Fixed the issue where pistol silencers couldn't properly eliminate muzzle flashes;
SET
- Common skin files for sixteen colors removed, optimizing the system, reducing game running memory pressure; ** According to internal test data, memory usage under high pressure is reduced by approximately 43% **
- Optimized the issue of missing bullet models for some firearms;
- Optimized the abnormal display time of some bullet models;
- Optimized the bolt animation of low-fire-rate weapons; ** BUT don't set rpm more than 1200 :) **
- Removed installation restrictions of bullet plugins (for weapons capable of mounting such accessories);
- Enhanced the animation performance of aiming reticles during firing;
- Adjusted the default settings of HUD;
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hudztH4j:vwy0eppz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hudztH4j:vwy0eppz"
}

