All versions
1.12.2-1.20
Release
FPS Reducer 1.12.2-1.203 years ago 323.5K
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client-side
Changes
v1.20
- Added French translation. (Thanks to b14st0)
v1.18
- Improved configuration GUI.
- Added a dedicated setting for disabling the HUD.
- Changed default HUD info to "FPS only".
v1.17
- Updated pl_PL.lang. (Thanks to Grreg21)
- Fixed slider handle's texture was broken in the specific resource packs.
- Fixed PAUSE key works unintentionally when the FPS Reducer is disabled.
v1.16
- Added shortcut key to enter to idle mode manually. (PAUSE key by default)
- Fixed slider's texture was broken in the specific resource packs.
- Improved debug logs.
v1.15
- Added Simplified Chinese translation. (Thanks to cutedobe)
- Added Traditional Chinese translation. (Thanks to cutedobe)
- Added Russian translation. (Thanks to agent_rby_)
v1.14.1
- Fixed the crash when using OpenJ9.
- Updated Polish translation. (Thanks to Grreg21)
- Updated English lang file. (Thanks to Grreg21)
v1.14
- Changed default settings: "Reudce FPS when inactive": OFF -> ON
- Changed default settings: "Suppress sound when inactive": OFF -> ON
- Changed default settings: suppressedVolume: 10 -> 20
- Changed the function of "FPS Reducer" button. All suppression functions are now off.
- Changed "Waiting Timer" can be OFF by moving the slider to the right end.
- Added CPU usage information of client thread.
- Added new settings related to CPU usage information. (cpuUsageThread, cpuUsageType)
- Added new GUI for adjusting HUD layout.
- Improved the accuracy of FPS information.
- Added Polish translation. (Thanks to Grreg21)
v1.12.4
- Fixed the issue to save the lowered fps and volume value to options.txt in certain situations.
- Fixed the issue not to reduce FPS when the window is inactive after loading a world.
v1.12.2
- SuppressSound feature has been effective even in the main menu.
- Refactored some codes.
v1.12
- Added player moving detection to avoid FPS reduction during riding and flying.
- Changed left-bottom FPS indication way not to overlap a chat box.
- Integrated the wating time sliders.
v1.10.3
- Removed overhead due to debugging code.
- Changed to get maxFPS from GameSettings class.
v1.10.2
- Fixed a crash caused by NPE while checking key event.
- Fixed a possibility of crash when player entity is null.
v1.10.1
- Fixed a problem that frame rate might not decrease when a window is inactive.
- Added HUD scale option.
- Added some HUD color and text configurations.
- Modified a default config mode to Global config mode.
- [1.8.9~1.12.2] Added clientSideOnly property.
- Disabled debug log.
v1.9
- Added per-player config for some parameters other than HUD related parameters in order to avoid re-config by players due to modpack update.
- Added an initial easy configuration in chat. (disabled by default)
- Added Turkish lang file.(Thanks to RoCoKo)
v1.8
- Changed a suppression volume control to a relative ratio to the current sound volume.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:iZ10HXDj:UX5XQGgU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:iZ10HXDj:UX5XQGgU"
}

