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Licensed Apache-2.0
Published 3 years ago
Updated last year
All versions
1.12.2-1.6.1
Release
1.6.1 for MC 1.12.2last year 179.5K
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Changes
Bugfixes:
- Fixed a bug where a Caestus can be used to bypass hurt resistance using a separate weapon. Many thanks to Kotlin for the fix.
- Fixed Wide Sweep hitbox not being applied to the Scythe. Thanks to SlepDepriv for the fix.
Tweaks:
- Major buildscript updates, using a more modern version of ForgeGradle (this doesn't affect mod functionality at all). Thanks to fonnymunkey for the update for this.
- Removed So Many Enchantments compatibilty code due to that mod handling it now via config files
- Disabled modded weapons using the color tinting system. They now use dedicated textures, like in versions 2.x and above of Spartan Weaponry. This should hopefully improve performance. This also probably breaks some addon mods color tinting. Let me know if this is the case.
Changes in version 1.6.0:
A few new things for the 1.12.2 version
Additions:
- Backported Scythes with a few differences. Special thanks to Kotlin for making this possible!
- Added the "Wide Sweep" as a new Weapon Property. Wide Sweep increases the range of sweep attacks as well as doing full damage across any mobs hit by it. This replaces the "Decapitate" Weapon Trait in newer versions since there aren't any new mob heads in this version
- Backported the "Head Damage Bonus" from newer versions too for use with the Scythe.
Tweaks:
- Updated translations for the French and Russian translations (also thanks to Kotlin)
Bugfixes:
- Fixed Quick Strike re-adding invulnerability time to mobs when striking too early (thanks again to Kotlin)
- Fixed Longbows not giving arrows the critical effect when fully charged. It only worked with exact timing previously
- Fixed Throwing Weapon projectiles being deleted when hitting an Armor Stand
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:icU5P2Mk:x2dB3EKv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:icU5P2Mk:x2dB3EKv"
}

