Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
π OurTeam | Professional & Competitive Minecraft Guilds System
OurTeam is a high-performance, enterprise-grade competitive team/faction-guilds plugin built to power high-concurrency Paper, Purpur, and Spigot (1.20 - 1.21+) servers. Engineered with modern architectural design, OurTeam balances pristine graphical GUIs, a dynamic micro-economy bank system, automated team settings, and an highly optimized, ultra-scalable in-memory score caching registry designed to hold stable 20 TPS performance even at extreme player configurations.
β¨ Outstanding Features & Capabilities
- β‘ 20-TPS Immunity Cache Registry: Roster-based checks, bank balances, and PAPI query calculations are conducted entirely in a fast, thread-safe, memory-mapped local layout to prevent database locking or main-thread bottlenecks.
- π Multi-engine Local JSON Persistence: Thread-safe, atomic GSON structure writes team profiles and transactional rosters to direct individual files instantly upon saves, safely avoiding any data corruption or race conditions.
- πΌ Enterprise-Grade Guild Economy (Team Bank): Native Vault economy integration supports direct quick deposits/withdrawals or custom chat-prompted transactions. It includes automatic recurring compound interest distribution and precise deposit-contribution logging.
- π Dynamic Home & Warp Navigation: Complete with sound indicators, aesthetic portal particle trails, and standard cooldown timers / movement-damage disruption logic to maintain strict PvP and gameplay balancing.
- ποΈ Visual Control Panels (GUI Engine): Features elegant, responsive double-row and custom-grid inventories built for rapid, mouse-driven team administration.
- π Direct Interactive Team Directory: Access all active teams in the server via
/team listwith an interactive menu. Players can browse teams and instantly send active requests by left/right-clicking on any team card. - π‘οΈ Role-based Permission Hierarchy: Four organizational ranks (Owner, Admin, Moderator, Member) manage specific command actions, controlled by a customizable
teampermissions.ymlconfiguration. - π¬ Dual-Channel Team Chat: A dedicated private communication frequency with custom formatting and built-in setting checks that auto-reverts players to global chat if a team's moderators toggle their private channel off.
ποΈ Key Structural Columns
1. Hardened TeamScoreβ’ Competition Algorithm
To eliminate passive alternate account padding and preserve actual competitive integrity on leaderboard scoreboards, OurTeam calculates live competitive standings using a unique, triple-axis validation check:
$$TeamScore = \sum (ActiveMemberPoints) + \frac{BankBalance}{BankScaleValue} + PvPPoints$$
- Roster Member Validation & Decay: Active roster players award a base point value (default:
+50points). The core registry continuously queries thegetLastPlayed()attribute. Any account inert/offline for longer than 24 hours automatically decays to a 0-point contributionβguaranteeing that active, grinding guilds dominate the standings over dead, inflated ones. - Financial Liquid Conversions: Cash deposited inside the Team Bank translates to permanent leaderboard standing score. For example, at
10000.0conversion, every$10,000accrued triggers+1TeamScore point. - Pro-PvP Active Combat Grinding: Defeating an enemy clan member injects instant score credits to the team pool (default:
+5) and extracts score from the victim's pool (default:-2). - Anti-Farming Exploitation Protection: Uses a sliding 60-second in-memory tracker to block repeated farming of the same target, logging fraudulent kills as 0-point spam events.
- External Integration Events: Dedicated admin command entries allow seamless integration with automated server events (e.g., King of the Hill wins, Dungeons, Envoy conquers) via direct console commands.
π Comprehensive PlaceholderAPI Expansion Guide
OurTeam hosts a complete native PlaceholderAPI (PAPI) expansion directory under the %ourteam_*% namespace. It exposes everything required to feed real-time team stats into scoreboards (e.g. FeatherBoard, TitleManager), dynamic TAB headers, chat formatting engines, or holograms.
1. Play-Context Placeholders (Evaluates for the Subject Player)
| Placeholder | Outputs | Example Return Value |
|---|---|---|
%ourteam_inteam% |
Custom offline check indicator | Yes / No |
%ourteam_name% |
Direct team alphabetical identity | AlphaFaction / No Team |
%ourteam_tag% |
Styled short team label | AlphaFaction |
%ourteam_displayname% |
Normalized team descriptor | AlphaFaction |
%ourteam_description% |
Custom descriptive block | The undisputed champions! |
%ourteam_score% |
Cumulative calculated score weight | 3528 |
%ourteam_money% |
Double-precision undivided bank account | 25482.50 |
%ourteam_moneyshort% |
Compact scientific numeric conversion | 25.5k / 1.2M |
%ourteam_members% |
Active count of players on team roster | 6 |
%ourteam_online% |
Real-time concurrent online member count | 3 |
%ourteam_maxmembers% |
Roster soft-cap limit based on level | 8 |
%ourteam_onlinelist% |
Names of all currently online teammates | Notch, Dinnerbone |
%ourteam_offlinelist% |
Custom offline listing of teammates | Jeb_ |
%ourteam_level% |
Roster competitive leveling tier | 4 |
%ourteam_maxmoney% |
Account threshold capacity limit | 200000.00 |
%ourteam_maxwarps% |
Total allowed warp checkpoints | 5 |
%ourteam_pvp% |
Friendly fire flag status | true / false |
%ourteam_rank% |
Role tier of the querying player | MODERATOR |
%ourteam_title% |
Localized role title of the player | Moderator |
%ourteam_owners% |
Clan leader's real-time username | Steve |
%ourteam_admins% |
Comma-separated owners and admins | Steve, Notch |
%ourteam_defaultmembers% |
Comma-separated list of standard tier players | Dinnerbone, Jeb_ |
%ourteam_positionscore% |
Top-Score ranking position on the server | 1 |
%ourteam_positionbal% |
Wealth ranking position on the server | 3 |
%ourteam_positionmembers% |
Roster-size ranking position on the server | 2 |
%ourteam_hashome% |
Home coordinates established state | Yes / No |
%ourteam_teamchat% |
Active chat toggle tracking channel | Team / Global |
2. Leaderboard & Universal Standings (Rank-Position Placeholders)
Allows displaying global leaderboard rankings for top teams in holograms or sidebar widgets. Simply replace <property> with any general field (e.g., name, score, money, members) and <rank> with an index (e.g., 1, 2, 3):
- π Placeholders Ordered by TeamScore Standings:
%ourteam_position_name_<rank>%β e.g.%ourteam_position_name_1%β ReturnsDeltaGroup%ourteam_position_score_<rank>%β e.g.%ourteam_position_score_1%β Returns12980%ourteam_position_money_<rank>%β e.g.%ourteam_position_money_2%β Returns50000.00
- π° Placeholders Ordered by Wealth / Bank Balance:
%ourteam_balanceposition_name_<rank>%β e.g.%ourteam_balanceposition_name_1%β Returns name of wealthiest team.%ourteam_balanceposition_money_<rank>%β e.g.%ourteam_balanceposition_money_1%β Returns157942.50
- π₯ Placeholders Ordered by Faction Roster Sizes:
%ourteam_membersposition_name_<rank>%β e.g.%ourteam_membersposition_name_1%β Returns name of largest group.%ourteam_membersposition_members_<rank>%β e.g.%ourteam_membersposition_members_1%β Returns18
3. Static Multi-Target Mapping (Queries Specific Targets)
Evaluate calculations for specific remote targets irrespective of who is querying:
- π‘ Query by Raw Team Name:
%ourteam_static_<property>_<teamName>%β e.g.%ourteam_static_score_DeltaGroup%β Returns12980%ourteam_static_money_DeltaGroup%β Returns50000.00
- π€ Query by Player Account Target Name:
%ourteam_staticplayer_<property>_<playerName>%β e.g.%ourteam_staticplayer_name_Notch%β Returns the name of Notch's team.%ourteam_staticplayer_rank_Notch%β Returns Notch's position/role inside their respective team.
4. Global System Toggle Query Interface
%ourteam_command_<feature_or_command_name>%β Evaluates if a command action is enabled in the global configuration (returnson/off):- Examples:
%ourteam_command_create%,%ourteam_command_bank%,%ourteam_command_teleport%,%ourteam_command_echest%.
- Examples:
π οΈ Complete Command Directory & Permissions
Player Command Hierarchy (Permission Node: ourteam.use)
| Primary Command | Alias / Subcommand | Action Description |
|---|---|---|
/team create <name> |
c |
Registers and creates a new Team roster under your ownership. |
/team invite <player> |
i |
Invites another player to join your team (Requires Invite Perms). |
/team join <team> |
j |
Directly joins a team with an active invite, or OPEN JOIN teams. |
/team request <team> |
req |
Sends a pending Join Request to a private team. |
/team leave |
l |
Resigns your membership and leaves your current team roster. |
/team kick <player> |
k |
Evicts a member from your team roster (Admin/Owner only). |
/team disband |
dis |
Permanently deletes your team registry (Owner only). |
/team promote <player> |
prom |
Promotes a teammate to the next higher rank status. |
/team demote <player> |
dem |
Demotes a teammate to a lower rank tier. |
/team chat |
c |
Toggles your chat mode between Dedicated Team-Chat and Public-Chat. |
/team msg <msg...> |
m |
Direct private messaging channel to your online teammates. |
/team pvp |
ff |
Toggles whether teammates can deal damage to each other. |
/team bank |
b |
Opens the GUI Team Bank with interest ledger information. |
/team list |
l |
Opens the ALL ACTIVE TEAMS GUI to browse teams or send requests. |
/team sethome [name] |
β | Establishes a home checkpoint at your current location. |
/team home [name] |
β | Initiates teleport sequence to the selected team home. |
/team delhome [name] |
β | Deletes a customized team home checkpoint. |
/team setwarp <name> |
β | Sets a dynamic team warp point accessible to teammates. |
/team warp <name> |
β | Teleports player to the specified warp checkpoint location. |
/team delwarp <name> |
β | Revokes and deletes a team warp checkpoint point. |
/team top |
β | Renders a rich list of the top active teams sorted by Score. |
/team gui |
settings |
Opens the main Graphical Settings Menu for customization. |
Administrative Commands (Permission Node: ourteam.admin)
| Admin Command | Alias | Action Description |
|---|---|---|
/teamsadmin r |
reload |
Instantly reloads all configurations, rules and files. |
/teamsadmin score add <t> <val> |
β | Directly awards score points to a team's permanent total. |
/teamsadmin score take <t> <val> |
β | Penetrates/deducts score points from a team's cache. |
/teamsadmin score set <t> <val> |
β | Rewrites and sets a team's score parameter to a strict value. |
/teamsadmin resetbank <team> |
β | Clears all cash balance holdings belonging to a target team. |
/teamsadmin info <team> |
β | Runs deep structural audits on team storage configurations in chat. |
π¨ Professional Configuration File (config.yml)
Customize parameters, telemetry, banking, limits, and sounds instantly:
# =============================================================================
# OurTeam - Premium Guilds & Roster Ecosystem File
# =============================================================================
# Dynamic Leaderboard Standing calculations config
team-score:
points-per-active-member: 50
active-member-timeframe-hours: 24
currency-per-point: 10000.0
points-per-kill: 5
points-lost-per-death: 2
spam-threshold-seconds: 60
# Teleport delays, movement disruption and particle animations
cooldowns-and-teleportation:
teleport-cooldown: 45 # General teleport cooldown (in seconds)
warp-warmup-seconds: 5 # Teleport delay interval (in seconds)
cancel-on-movement: true # Cancel teleport if player moves
cancel-on-damage: true # Cancel teleport if player takes damage
teleport-particle: "PORTAL" # Particle types spawned at warmup tick
teleport-sound: "ENTITY_ENDERMAN_TELEPORT" # Sound played upon successful teleport
max-homes-per-team: 3 # Max homing locations per team
max-warps-per-team: 5 # Max warps per team
# Guild Banking, compound interest ledger
bank-settings:
starting-balance: 0.0
max-balance-cap: 10000000.0
paytoggle-by-default: true
interest:
enabled: true
rate-percent: 0.5 # Teammates gain 0.5% interest on bank wealth
interval-seconds: 3600 # Interest accrued and calculated every hour
minimum-balance-required: 1000.0 # Minimum funds required to gain accrued interest

