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Licensed MIT
Published 4 months ago
Updated last month
All versions
2.0.0
Release
[2.0.0] Climbable Ropes3 months ago 9,398
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Version 2.0.0
Added
- Added player climb animations for rope climbing, powered by the Player Animator library. Players now visually climb hand-over-hand, idle with a one-handed hang, and brace during fast slides.
- Added climb animation syncing so other players in multiplayer can see your climbing animations.
- Added a new Animation config section with options to enable/disable climb animations and adjust animation speed.
Changed
- The player model now tilts gently to follow the rope angle while climbing, giving a natural lean on diagonal ropes.
- Create's chain conveyor hanging pose is now suppressed while riding the mod's ropes, so the custom climb animations display correctly.
- Climb animations currently apply only to vertical ropes (within 45° of vertical); ropes beyond that angle fall back to Create's default pose, as animations for steeper angles need more work and will be added in a later version.
Fixed
- Fixed players drifting off near-horizontal or ground-level ropes due to vanilla walk input bleeding through during a climb.
- Fixed the climb animation flickering at the bottom of a rope when the rope swings the player on and off the ground.
- Fixed players being carried past the end of a rope instead of dismounting at a consistent distance.
- Fixed the player hanging to the side of near-horizontal ropes instead of directly below them.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jImqv1M5:fuTkkHyC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jImqv1M5:fuTkkHyC"
}

