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Minecraft: Java Edition
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ToolMods
Version 1.0.0 · Paper/Purpur 1.21.x · Java 21
Server-side modifications for tools, weapons, armor and the elytra, sold in a GUI shop. Players buy permanent mods with in-game currency; each mod is stored in the item's PersistentData Container and can be toggled on or off. Over 50 mods span mining utility, PvP abilities and survival quality-of-life — no client mod or resource pack required.
Features
- GUI shop —
/modsopens a categorized shop;/mods manageshows and toggles the mods on the item you are holding. - 50+ mods across pickaxe, axe, shovel, hoe, sword, spear/trident, shield, mace, bow/crossbow, elytra, armor and universal categories (full list below).
- Permanent and per-item — mods live in the item's PDC and survive normal use; each can be switched on or off individually.
- Economy-gated — every mod has a configurable price. Purchase debits before applying and refunds on failure, with a double-click guard and re-validation after async payment.
- Protection-aware — area/vein mining and AoE effects run block breaks and damage through the normal event pipeline, so land-claim and PvP protection plugins can veto them. Optional LandClaim, AntiXRAY and BuildersDream hooks are detected automatically.
- Sell bonus — selling a modded item to a server shop adds a configurable bonus per mod
(
mod-sell-bonus-multiplier). - Every mod configurable — prices, tuning values and per-mod enable/disable are all in
config.yml. Disabled mods do not appear in the shop. - Per-player language — English, Portuguese and French, honouring PlayerSettings when present.
Commands
| Command | Description | Permission |
|---|---|---|
/mods |
Open the tool mods shop | (none — gated by economy) |
/mods manage |
Show and toggle the mods on your held item | (none — gated by economy) |
/mods reload |
Reload the configuration | toolmods.admin |
Alias: /toolmods.
Permissions
| Node | Description | Default |
|---|---|---|
toolmods.admin |
Allows /mods reload |
op |
The shop itself has no permission gate by design — access is limited by whether a player can afford a mod.
Mod catalog
Prices below are the defaults from config.yml and are fully configurable. All effects are
taken from the plugin's own in-game descriptions.
Pickaxe
| Mod | Effect | Price |
|---|---|---|
| Area Mine 3×3 | Mines a 3×3 area on the face you hit; crouch to mine a single block (9 durability/swing) | 15000 |
| Area Mine 5×5 | Mines a 5×5 area; requires Area Mine 3×3 (25 durability/swing) | 50000 |
| Auto Smelt | Raw ores drop as smelted ingots; Silk Touch overrides, Fortune applies | 8000 |
| Telepathy | Mined drops go straight into your inventory; if full, they drop normally | 12000 |
| Vein Miner | Crouch + mine an ore to break the whole connected vein (max 64 blocks) | 1600 |
Axe
| Mod | Effect | Price |
|---|---|---|
| Tree Feller | Crouch + break a log to fell the whole tree and auto-replant a sapling (max 128 blocks) | 800 |
Shovel
| Mod | Effect | Price |
|---|---|---|
| Excavator 3×3 | Digs a 3×3 area of shovel blocks; crouch for a single block (9 durability/swing) | 12000 |
| Excavator 5×5 | Digs a 5×5 area; requires Excavator 3×3 (25 durability/swing) | 40000 |
| Path Maker | Right-click grass/dirt to create a 3-wide dirt path | 5000 |
Hoe
| Mod | Effect | Price |
|---|---|---|
| Harvester 3×3 | Break a mature crop to harvest a 3×3 area and auto-replant | 10000 |
| Harvester 5×5 | Harvest a 5×5 area; requires Harvester 3×3 | 35000 |
| Tiller | Right-click to till a 3×3 area of dirt into farmland (9 durability/use) | 4000 |
Sword
| Mod | Effect | Price |
|---|---|---|
| Lifesteal | Heal 15% of damage dealt to hostile mobs and players (max 2 hearts/second) | 30000 |
| Thunderstrike | After 7 consecutive hits on one target, lightning strikes for +2 hearts (10s cooldown) | 30000 |
| Decapitator | Kills may drop the victim's head — players 100%, mobs 5% | 15000 |
| Evoker Fangs | After 5 consecutive hits, summon a line of armor-ignoring evoker fangs (5 fangs, 3 dmg, 8s cooldown) | 25000 |
Spear
| Mod | Effect | Price |
|---|---|---|
| Cripple | Hits slow the target — jab Slowness I (3s), charge Slowness II (4s) | 6000 |
| Bleed | Hits bleed the target for 1 heart every 2s over 6s; new hits reset the timer | 8000 |
| Dash Impact | Charge hits create a shockwave hitting enemies within 2 blocks for 40% damage | 10000 |
| Spear Sweep | Crouch-jab hits all enemies in a 180° arc for 60% damage | 12000 |
| Momentum | Charge hits deal +10% damage per block run, up to +100% (double damage) | 15000 |
| Evoker Fangs (Spear) | Charge hits summon a line of armor-ignoring evoker fangs (5 fangs, 3 dmg, 8s cooldown) | 25000 |
Trident
| Mod | Effect | Price |
|---|---|---|
| Riptide | Right-click to launch forward with no water needed (costs 1 water bucket, free in rain); no fall damage after launch | 20000 |
| Loyalty+ | Trident returns twice as fast and damages enemies on its return path; requires the Loyalty enchant | 15000 |
| Chain Lightning | On hit, lightning chains to up to 3 nearby enemies with reduced damage per jump (6s cooldown) | 25000 |
| Anchor | On hit, grounds the target (no jumping or elytra) with Slowness V for 2s (10s cooldown) | 18000 |
| Poseidon's Call | Throw the trident into water to create a whirlpool that pulls enemies toward the impact (12s cooldown) | 30000 |
Shield
| Mod | Effect | Price |
|---|---|---|
| Magnetic Shield | While blocking, arrows within 2 blocks are attracted to the shield and destroyed | 8000 |
| Shield Bash | Sprint + block and run into an enemy to bash for 3 hearts and heavy knockback (5s cooldown) | 10000 |
| Phalanx | While blocking, allies within 3 blocks behind you gain Resistance I | 12000 |
| Reflective Shield | Blocking reflects 25% of damage; arrows are reflected as real projectiles | 18000 |
Mace
| Mod | Effect | Price |
|---|---|---|
| Tremor | Smash attacks apply Slowness II and Nausea to nearby enemies for 3s | 20000 |
| Seismic Slam | Smash AoE radius expanded to 5 blocks; enemies in range take 50% of the main hit | 35000 |
| Graviton Pulse | After a smash, enemies within 6 blocks are pulled to the impact for 1.5s (15s cooldown) | 40000 |
| Meteor Strike | Fall 15+ blocks before smashing to set nearby enemies on fire for 5s (visual fire trail) | 50000 |
Bow / Crossbow
| Mod | Effect | Price |
|---|---|---|
| Homing Arrow | Arrows curve slightly toward the nearest hostile mob or player (corrects near-misses, not aimbot) | 25000 |
| Explosive Arrow | Arrows explode on impact for 5 hearts of AoE damage (no block damage; 2s cooldown) | 18000 |
Elytra
| Mod | Effect | Price |
|---|---|---|
| Firework Efficiency | Firework rockets last 50% longer during flight | 8000 |
| Safe Landing | 75% less fall damage; auto Slow Falling right before a crash (30s cooldown) | 12000 |
| Aerodynamic | 30% less speed decay while gliding | 15000 |
| Boost | Crouch while gliding for a free speed boost, like a rocket without the rocket (18s cooldown) | 20000 |
| Phantom Cloak | Become invisible after 3s of continuous flight; landing, attacking or taking damage decloaks | 25000 |
| Sonic Boom | At high speed, enemies near your flight path take 4 damage and knockback | 35000 |
Armor — Helmet
| Mod | Effect | Price |
|---|---|---|
| Night Owl | Permanent Night Vision | 30000 |
| Aqua Lung | Permanent Water Breathing | 25000 |
| Hunter's Sight | Hostile mobs within 15 blocks glow through walls (only you see them; not players) | 20000 |
Armor — Chestplate
| Mod | Effect | Price |
|---|---|---|
| Vitality | +2 extra hearts while equipped | 30000 |
| Last Stand | Below 3 hearts, gain Resistance II and Strength I for 5s (60s cooldown) | 30000 |
| Thorns Aura | Attackers take 1 heart back, 100% consistent (not random like Thorns) | 18000 |
Armor — Leggings
| Mod | Effect | Price |
|---|---|---|
| Swift | Permanent Speed I; stacks with beacons and potions | 20000 |
| Dodger | 20% chance to fully dodge melee and projectile attacks (1s internal cooldown) | 35000 |
Armor — Boots
| Mod | Effect | Price |
|---|---|---|
| Featherweight | 50% less fall damage; stacks with Feather Falling | 10000 |
| Double Jump | Jump once more in the air (80% of first-jump height, 5s cooldown) | 55000 |
| Frost Walker Plus | Enhanced Frost Walker — 4-block radius, ice lasts 10s, speed boost on ice | 20000 |
Universal (any tool / weapon)
| Mod | Effect | Price |
|---|---|---|
| Soulbound | The item is kept on death and returned to your inventory on respawn | 100000 |
| Experienced | +50% XP from all activities with this item | 6000 |
| Unbreakable | The item never loses durability | 500000 |
Configuration
The full config.yml is generated on first run. Each mod block exposes enabled, a price,
and mod-specific tuning values. Example:
economy:
mode: auto # or "multibank" / "vault"
priority: [MultiBank, Vault]
currency-symbol: "$"
currency-format: "#,##0.00"
mods:
# Selling a modded item to a server shop adds (mod price × this) per mod.
mod-sell-bonus-multiplier: 0.10
pickaxe:
vein-miner:
enabled: true
price: 1600
max-blocks: 64
sword:
lifesteal:
enabled: true
price: 30000
heal-percent: 0.15
max-heal-per-second: 4.0
Set any mod's enabled: false to hide it from the shop, and adjust price and tuning values
to fit your server's balance.
Installation
- Requires Paper or Purpur 1.21.x and Java 21.
- Install an economy provider — MultiBank (recommended) or Vault — since mods are purchased with in-game currency.
- Drop
ToolMods-1.0.0.jarinto your server'splugins/folder. - Start the server, edit
plugins/ToolMods/config.yml, then run/mods reload.
Dependencies
- MultiBank — primary economy provider (async, precise currency). Recommended.
- Vault (optional) — alternative economy provider; used as a fallback when MultiBank is not present. One economy provider is required for the shop to charge for mods.
- PlayerSettings (optional) — per-player language selection.
- LandClaim (optional) — area/vein mining respects claim boundaries.
- AntiXRAY (optional) — integration hook detected automatically when present.
- BuildersDream (optional) — integration hook detected automatically when present.
Support / Source
Source code: https://github.com/henriquescrrrr/carrageis-toolmods


