1.19.2-1.7.1.1
Compatibility
Required content
Changes
[O] marks changes in Origins Forge. [A] marks changes in the underlying Apoli version. [C] marks chanes in the underlying Calio version.
Bugfixes
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[C] Fixed mod specific registries sometimes breaking. EdwinMindcraft/origins-architectury#324
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[C] (Internal/Technical) Fixed list SerializableDataTypes not being able to be sent across the network. EdwinMindcraft/origins-architectury#335
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[C] Fixed inconsistencies with Player Abilities. EdwinMindcraft/origins-architectury#342
-
[A] Fixed
change_resourceentity action type not working on non players. EdwinMindcraft/origins-architectury#245 -
[A] Fixed
in_tagbiome condition type not existing. EdwinMindcraft/origins-architectury#270 -
[A] Fixed
restrict_armornot applying to only one equipment slot. EdwinMindcraft/origins-architectury#312 Issue 2 -
[A] Fixed
modify_break_speednot functioning on unbreakable blocks. EdwinMindcraft/origins-architectury#312 Issue 3 -
[A] Fixed
trigger_cooldowncausing a crash when faced with a null power. EdwinMindcraft/origins-architectury#312 Additional Issue 1 -
[A] Fixed
modify_damage_dealtnot functioning at all. EdwinMindcraft/origins-architectury#312 Additional Issue 2 -
[A] Fixed a collision that caused a crash between Apoli Forge and Obscure API. EdwinMindcraft/origins-architectury#313
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[A] Fixed a crash involving a null 'input' when it comes to damage modifying powers. EdwinMindcraft/origins-architectury##322
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[A] Fixed
shaderpower only updating when swapping perspective. EdwinMindcraft/origins-architectury#334 -
[A] Fixed
ignore_waterpower type not functioning properly. EdwinMindcraft/origins-architectury#336 -
[A] Fixed
abilityentity condition type using an incorrect field name. EdwinMindcraft/origins-architectury#339 -
[A] Fixed
sidemeta action type using an incorrect field name. EdwinMindcraft/origins-architectury#340 -
[A] Fixed
add_blockandset_blocknot using the block state data type. -
[A] Fixed
categorybiome condition not existing. -
[A] Fixed respawning running
removedandaddedpower events in the wrong order. -
[A] Fixed a potential crash involving the scheduler getting a null server.
-
[A] Fixed
if_else_listnot resolving after an action has been executed. -
[A] Fixed a crash when attempting to use an active power whilst the game is reloading.
-
[A] Fixed
trigger_cooldownaction not functioning on non players. -
[A] (Internal/Technical) Fixed PowerLoadEvent.Post not separating the super power and the subpower when it comes to resolving
multiplepowers. -
[O] Fixed power cleanup missing power removal error comparing the wrong values. EdwinMindcraft/origins-architectury#247
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[O] Fixed player heads not defaulting to the player's skin if a SkullOwner is not found, as seen on the human origin. EdwinMindcraft/origins-architectury#246
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[O] Fixed origins not syncing to the client upon changing dimension. EdwinMindcraft/origins-architectury#316
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[O] Fixed inconsistencies with power event calls during Origin nbt loading. EdwinMindcraft/origins-architectury#332 & EdwinMindcraft/origins-architectury#345
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[O] Fixed badges showing in a randomised order. EdwinMindcraft/origins-architectury#346
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[O] Fixed Origins having no mod icon.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jl3m2lR9:1wbQrLkb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jl3m2lR9:1wbQrLkb"
}


