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Creators
Details
Licensed MIT
Published 2 years ago
Updated 3 months ago
All versions
4.5.0+1.20
Release
[1.20 - 1.20.4] Mob Variants - 4.5.02 years ago 19K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20–1.20.4
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
This is (probably) the last update for 1.20. Future updates will (probably) be 1.21+ only.
- armored spiders deflect projectiles without piercing
- nightmare changes:
- many small fireballs attack is no longer random
- if target is close enough, nightmare will always shoot small fireballs (and will always shoot single fireball if target is far enough)
- nightmare shoots 3x more small fireballs
- increased small fireballs' spread
- undead warrior changes:
- limited amount of tipped arrows (randomly from 1 to 4)
- status effect of the arrow is chosen randomly from the pool defined in config
- default effects are: weakness (20s), blindness (4s) and instant damage
- loot changes:
- arrow drops are hard coded (can't be changed with datapack)
- only skeletons with bows drop arrows
- tipped arrow is a rare drop now:
- base chance is 1%
- looting increases chance by 2% per level
- for each tipped arrow undead warrior holds, chance increases by 3% (this means, killing undead warrior before it takes a shot gives you higher chance of getting tipped arrow)
- status effect of dropped tipped arrow depends on effect that was used by undead warrior that was killed
- tipped arrows drop only when killed by player
- config changes:
- removed 4 config options: undeadWarriorsArrowEffect, undeadWarriorsEffectAmplifier, undeadWarriorsEffectDuration and nightmareShootSingleFireballChance
- added 4 Undead Warrior related config options (for changing amount of tipped arrows undead warrior can have, tipped arrow drop chances and tipped arrow effects)
- added option to disable converting zombies to frozen zombies in powder snow
- added option to disable converting skeletons to corsairs underwater
- added option to disable converting frozen zombies to normal zombies after they spend some time exposed to sunlight, fire or water
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jnEFf2VO:Er8jTXDF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jnEFf2VO:Er8jTXDF"
}

