1.12.2-Forge-2.0.3.0
Compatibility
Changes
.One vertex can be now control by more than 4 bones, but this kind of mesh will use software skinning only.
.Fix TEXCOORD_1 attribute for mc_midTexCoord using wrong morph target.
.Fix RenderedGltfModelGL30 and RenderedGltfModelGL20 not generate Mikk tangent morph target in processMeshPrimitiveModelMikkTangent() of vertex skinning.
.Remove every GL13.glClientActiveTexture(COLOR_MAP_INDEX); for being unnecessary.
.Fix rendering glitch and game crash on GL20 profile.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jnZgACca:SCpPaz39"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jnZgACca:SCpPaz39"
}

