Tags
Creators
Details
2.0.3
Compatibility
Required content
Changes
Cobbleloots ALPHA-2.0.3
IMPORTANT: Alpha versions of the mod may contain bugs and unfinished features. Use them at your own risk. If you find any issues, please report them on the GitHub repository.
Changes
- Added a configuration file to customize the mod's features.
- A new configuration file is generated in the
config/cobblelootsfolder when the mod is loaded for the first time. - At the moment, the configuration file is missing a lot of features, but it will be expanded in future versions.
- A new configuration file is generated in the
- Added a chunk cap to loot ball generation which can be configured in the configuration file.
Configurations
NOTE: The configuration file is in YAML format, so keys are referenced using a dot notation.
Loot Ball Bonus
loot_ball.bonus.enabled: Enables/disables the bonus feature for loot balls (default: true)loot_ball.bonus.chance: Chance for a loot ball to provide a bonus (0-1, default: 0.1)loot_ball.bonus.multiplier: Multiplier applied to loot when bonus is active (default: 2.0)loot_ball.bonus.invisible: Whether bonus loot balls are invisible (default: true)
Loot Ball Generation
loot_ball.generation.enabled: Enables/disables loot ball generation in chunks (default: true)loot_ball.generation.chance: Chance for loot ball generation on each attempt (0-1, default: 0.0625)loot_ball.generation.attempts: Number of attempts to generate loot balls per chunk (min: 1, default: 2)loot_ball.generation.chunk_cap: Maximum number of loot balls that can be generated per chunk (min: 1, default: 4)
Loot Ball Spawning
loot_ball.spawning.enabled: Enables/disables periodic loot ball spawning near players (default: true)loot_ball.spawning.chance: Chance for a loot ball to spawn near a random player (0-1, default: 0.25)loot_ball.spawning.cooldown.min: Minimum ticks between loot ball spawn attempts (min: 0, default: 6000)loot_ball.spawning.cooldown.max: Maximum ticks between loot ball spawn attempts (min: 0, default: 36000)
Loot Ball Despawn
loot_ball.despawn.enabled: Enables/disables loot ball despawning (default: true)loot_ball.despawn.time: Time in ticks before a loot ball despawns (min: 0, default: 24000)
Fixes
- Fixed a bug where the server would crash when a loot ball spawn attempt happened without players connected.
- Fixed an error in the calculation of nearby chunks for loot ball spawning.
- Fixed a visual bug where loot balls would always render with poké ball texture instead of the correct loot ball texture from custom data.
Known Issues
- Bonus loot balls invisibility is not working as intended.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kcudYghD:CffMzmBl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kcudYghD:CffMzmBl"
}

