Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 1 hour ago
All versions
1.21.11-5.1.1+fabric
Release
ShoulderSurfing-Fabric-1.21.11-5.1.16 days ago 3,864
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
5.0.2
- Improved mod-compatibility
5.0.1
- Updated Russian translations (thanks to mpustovoi)
5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
Known incompatibilities
Any version
Any version
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kepjj2sy:XGPQGiB1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kepjj2sy:XGPQGiB1"
}

