2.6.4+1.21.11.fabric
Compatibility
Required content
Changes
Changelog for 2.6.4 1.21.1+
- Italian translations by @exclusive.adom
Changelog for 2.6.3 - 1.21.11
- Updated to 1.21.11
Changelog for 2.6.3 - 1.21.9/10
- Ported by @cassiancc !
Changelog for 2.6.3 (1.21.5+)
- Hotfix for crosshair rendering crash.
Changelog for 2.6.2 (All Versions)
- Combined minBridgeDistance into a single slider for all directions.
- Fixed crash from broken BankStorage compatibility
- Fixed off-hand bridging taking priority over main-hand useable item. (bows, tridents, food, etc.)
- Updated Ukrainian, Russian, & Chinese translations.
Changelog for 2.6.0 (All Versions)
A pretty big release of small things.
Making Bridging More Comfortable: BridgingMod tends to snap to blocks more than other mods when bridging. This can be really useful, but when it's annoying, it can be really annoying. With that, I've added a few config options which allow finer control over the snapping.
Features->Minimum Bridging Distance (Horizontal & Vertical): How far does a block need to be from you, before you can bridge at it? Before, it wasn't visible and there was a minimum distance of 1, in all directions. Now it's split into horizontal & vertical distances. Horizontally, a block must be 2.2 blocks away. Vertically, a block must be 1 block away.
Fixes->Bridging Snap Strength: (experimental!) Self-explanatory. A magic number that affects the size of the bridging targets.
Fixes->Bridging Adjacency: (experimental!) Hard to explain, but it affects blocks that catch the edge of your sightline, and changes if they're bridgeable on or not. strict will have the biggest difference.
Mod Compatibility
- Added a compatibility API. Should speed up updates in the future.
- Restructured the mod internals for this. Breaking changes.
- Compatibility with Bank Storage
- Compatibility with Dank Storage
- Changed behaviour when the Freelook mod is used.
- See Fixes -> Perspective Lock in config. You can either bridge from your head or the camera.
- Thanks @crendgrim for making dynamiccrosshair compatibility easier
Translations: Once again, a big thank you for the translation contributions from:
- Ukranian: @Melishy, with tweaks from @xicscon
- Russian: @Melishy
- Chinese: @Xinyang-Gao
Other Changes
- Config values are now formatted with "block(s)" and "tick(s)" where appropriate.
- Changed the toggle bridging keybind to "toggle reacharound placement".
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lO3s8hjs:PgIuiBj7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lO3s8hjs:PgIuiBj7"
}

