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Details
All versions
0.12.0-beta
Beta
Version 0.12.0-beta2 years ago 19K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Changelog
[0.12.0-beta] - 2024-10-03
Added
- Server Config
bonusLevelCap: Adjust difficulty with a single value - Support for PKGBadges/CobbleBadges: Leaders will now drop badges from this mod when a player defeats them for their first time
- Support for SimpleTMs: Some trainer types have a chance to drop a random TR
- Trainer Card tracking feature: The Trainer Card will start to glow if the next key trainer (e.g. leader) spawns nearby and render an arrow that will lead towards them
- Trainer textures: These were procedurally generated in advance and mapped to the trainers so that every trainer identity has a unique appearance, though some differences might be very subtle for now. Different versions of the same trainer will have the same body but will most likely wear different outfits
Changed
- Drastically increased spawn chances for undefeated trainers (with emphasized names) and lowered the bonus spawn chance of key trainers (e.g. leaders) gained by players reaching their level cap
- Increased trainer health from
20to30 - Loot table
defeat_countcondition now supports acomparatorfield (EQUAL,SMALLER,GREATERorMODULO) - Overhauled loot tables: Adjusted drop chances and item pools (see this spreadsheet for more info)
- Prevent Trainer Card to open its GUI while holding an item in the other hand
- Trainer Card GUI: Click on discovered trainers in the list to show more information (e.g. biomes the trainer spawns in)
- Trainers now slowly regenerate health (about twice as fast as horses)
Fixed
- Advancement defeat count trigger counting all instead of distinct defeats per trainer type
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lRwTUnD7:PLPPU3AH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lRwTUnD7:PLPPU3AH"
}

