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3.0.0
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Full Recode - I'm Back
Hey guys to start, i am finally back and better. i have spent a good part recoding LevelPoints completly from scratch, all the code is better then ever, and performance is amazing. i'm here to stay and keep pushing for great updates and great features.
Change log: This version of lps fixes alot that was wrong with the original, better top list, better storage, this version however is missing a few features. i plan to re-add them however i need help, mainly what features do you actually want?, and how do you use them? SQL? this version has a type of network storing that is developed by me, it's called CrossNetworkStorage, you can read all about it and how to set it up here
Soon to be features: 1 thing i've been wanting to add since the start has been an in-game editor and soon that will be a reality

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:i1HS8Du8:AESj0wH9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:i1HS8Du8:AESj0wH9"
}

