
Thin Air
ArchivedThe air is not always breathable in the depths of the earth and other dimensions.
199.9Kdownloads
236followers
199.9Kdownloads
236followers
Thin Air has been archived. Thin Air will not receive any further updates unless the author decides to unarchive the project.
Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated last year
All versions
v8.1.5-1.20.1-Fabric
Release
[FABRIC] [1.20.1] ThinAir-v8.1.53 years ago 45K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v8.1.5-1.20.1] - 2023-01-29
Fixed
- Fix respirator not having any effect on Fabric
[v8.1.4-1.20.1] - 2023-01-24
Added
- Add
thinair:heavy_breathing_utilityitem tag for equipment that can protect from red air quality, the tag is empty by default
Fixed
- Fix breathing equipment not breaking and getting negative durability values
[v8.1.3-1.20.1] - 2023-11-07
Fixed
- Third time is a charm: fix crash when checking air quality
[v8.1.2-1.20.1] - 2023-11-06
Fixed
- Once again try to fix crash when checking air quality
[v8.1.1-1.20.1] - 2023-11-06
Fixed
- Fixed crash when checking air quality
[v8.1.0-1.20.1] - 2023-11-05
Changed
- Only selected entities are now affected by the new air mechanics, by default this includes the player and humanoid mobs such as villagers and pillagers
- Affected entities are controlled via an entity type tag:
thinair:air_quality_sensitive - Changed air provider radius in config to apply to the whole air quality level instead of per block to allow for tag support
- Air quality providers such as soul fire blocks and portal blocks are now controlled via dedicated block tags:
thinair:blue_air_providersthinair:green_air_providersthinair:yellow_air_providersthinair:red_air_providers
- Equipment keeping you safe from yellow air quality like the respirator is now controlled via a new item tag:
thinair:breathing_utility, so you can e.g. configure certain pieces of armor to protect you as well - Reworked air bladder use animations and mechanics
- Rewrote local air quality handling: only the server calculates values and syncs those to clients, clients no longer do any scanning on their own
- Moved some basic classes to a dedicated
apipackage
Fixed
- Fixed start-up crash on newer versions of Forge
- Fixed conduit power no longer allowing to breath underwater
- Fixed respirator not working
- Fixed occasional crash when saving level
- Fixed safety lantern not always showing correct air quality when in inventory
[v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ll2RO0er:FEiYWKBt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ll2RO0er:FEiYWKBt"
}




