Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
Platforms
Tags
Creators
Details
MC Data Bridge
MC Data Bridge is a high-performance hybrid plugin for PaperMC (and forks like Purpur), Folia, Spigot, Bukkit, BungeeCord (and forks like Waterfall), and Velocity. It seamlessly synchronizes player data across linked Minecraft servers with enterprise-grade distributed locks, single-transaction atomic persistence, and instant event-driven messaging.
Compatibility
- Minecraft Version:
1.21.xand26.2.x - Server Platforms: PaperMC, Purpur, Spigot, Bukkit, Folia
- Proxy Platforms: BungeeCord, Waterfall, Velocity
- Java Version: 25+
This plugin is a hybrid single-JAR build that operates across all supported server and proxy platforms.
Quick Start
- Deploy Plugin: Place the single
mc-data-bridge-*.jarfile into theplugins/folder of each Minecraft server (Paper/Folia/Spigot) and your proxy (Velocity/Bungee). - Configure Backend: Edit
plugins/mc-data-bridge/config.ymlon each backend server:- Set a unique
server-id(e.g.server-id: "survival-1"). - Configure MySQL or MariaDB credentials (Required for multi-server networks. Need help setting up a database? See DATABASE_SETUP.md).
- Set
security.seedto a secret random string.
- Set a unique
- Restart Servers: Restart your proxy and backend servers. Data synchronization runs automatically.
Features
- Comprehensive Cross-Server Data Synchronization: Synchronizes health, food level, saturation, exhaustion, experience, inventory, armor, potion effects, ender chests, advancements, recipes, vanilla statistics, persistent data container (PDC) metadata, flight and gamemode status, companion pets, cross-server maps, and separate gamemode inventory profiles.
- Item Duplication Exploit Protection: Automatically closes open inventory views during server transfers and cancels container clicks, drags, item drops, pickups, and interactions while transfer locks are held.
- Interactive Inventory & Ender Chest Inspector (
invsee/endersee): Inspect offline or cross-server player inventories and ender chests in real time. Features safe view-only mode by default and interactive edit mode (--editflag or Right-Click) for admins with automatic database persistence upon GUI close. - Hybrid Single-JAR Architecture: A single JAR file operates on your PaperMC, Folia, Spigot, BungeeCord, and Velocity servers, automatically executing the appropriate platform handlers.
- Identity Modes & Authentication Auto-Migration: Toggle between strict
PREMIUMUUID enforcement or flexibleHYBRIDidentity shifts. Automatically migrates player data from offline to premium UUIDs upon verification by FastLogin (PreLogin) or AuthMe (Login, including AuthMe native TOTP/2FA). - Identity History & Security Tracking: Tracks
last_known_nameand a secureidentity_hash(Keyed HMAC-SHA256) to detect identity hijacking, UUID collisions, and manual database tampering. - Distributed Lock Fencing Tokens (
lock_version): Employs monotonic generation counters to fence off stale server writes, ensuring delayed servers (e.g., post-GC pauses or network hiccups) can never overwrite active player sessions. - Event-Driven Lock Release Messaging: Source servers dispatch an instant
LockReleasedsignal upon saving player state, waking destination pre-login threads immediately and reducing server-switch lock wait latency to ~50ms (with automatic fallback to database polling). - Single-Transaction Atomic Persistence: Combines normalized component updates (
inventories,statistics,metadata,companions,maps) and lock releases into a single database connection and transaction (setAutoCommit(false)...commit()). - Normalized Data Integrity Checksums: Computes canonical SHA-256 integrity hashes across normalized player state components salted with
security.seedto verify data integrity before loading. - Folia Multi-Threading Compatibility: Uses regionalized schedulers (
GlobalRegionScheduler,EntityScheduler) to guarantee thread safety across Folia's regionalized threading model. - Prometheus Metrics Exporter: Built-in HTTP server exposing real-time synchronization performance metrics (sync latency, cache hit ratios, HikariCP pool status) for Grafana dashboards.
- Granular Sync & Blacklist Control: Enable or disable synchronization for any specific data type or exclude specific servers and worlds via
config.yml.
Commands & Permissions
| Command | Description | Required Permission |
|---|---|---|
/databridge inspect <player> [inv|ender] [--edit] |
Open GUI to view or edit saved player data | databridge.inspect (.edit for --edit) |
/databridge invsee <player> [--edit] |
Directly open player inventory view or edit GUI | databridge.inspect (.edit for --edit) |
/databridge endersee <player> [--edit] |
Directly open player ender chest view or edit GUI | databridge.inspect (.edit for --edit) |
/databridge unlock <player> |
Release a stuck data lock (Works on Spigot, Folia, Bungee, Velocity) | databridge.admin |
/databridge forceunlock <player> |
Proxy command: force immediate lock drop signal | databridge.admin |
/databridge migrate <source> <target> |
Move player data between UUIDs or names | databridge.admin |
/databridge reload |
Reload configuration and reconnect DB pool | databridge.admin |
Permission Nodes:
databridge.inspect: Permission to view player data, inventories, and ender chests in safe read-only mode.databridge.inspect.edit: Elevated permission required to interactively edit inventories and ender chests via--editor Right-Click.databridge.admin: Full administrative access for all commands and functions.
Documentation References
For full technical diagrams, relational database schemas, and SpigotMC wiki pages:
- DATABASE_SETUP.md — MySQL & MariaDB Installation Guide (Docker, Linux Host, Firewall & Security Best Practices).
- ARCHITECTURE.md — Architectural Deep Dive, Complete Sequence Diagrams, and Database Schemas.
- DOCUMENTATION.bbcode — BBCode Wiki Documentation.


