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Minecraft: Java Edition
26.3
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Licensed MIT
Published 20 hours ago
Updated 2 weeks ago
I made this for a video where I wanted every single chunk to have a structure in it. Villages, mansions, trial chambers, ancient cities, and mineshafts, all of it, randomly, wall to wall across the entire world.
The way it works is pretty simple. Instead of each structure type having its own independent grid, there's one big combined list with every overworld structure in it. Each chunk slot randomly picks one from the list. So you might get a desert pyramid next to a woodland mansion next to a shipwreck sitting on dry land. It's chaos.
I also unlocked the biome restrictions on everything, so mansions can spawn in plains, igloos can show up in jungles, that kind of thing. The structures don't really care where they are anymore.
What's included
- Every vanilla overworld structure in one randomised pool
- Biome restrictions removed anything can spawn anywhere
- Nether still has fortresses and bastions packed together
- End cities are dense too
- Strongholds are still there if you want to find the End


