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Details
Licensed ARR
Published last year
Updated 3 weeks ago
All versions
1.0.1
Release
MoreRealisticSurvival999 1.0.1 The InsulationandWaterSkin Updatelast year 38
Uploaded by
Compatibility
Minecraft: Java Edition
1.21â1.21.9
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
đ New Features
Armor Insulation System
- Craftable Insulation: You can now craft armor with wool to add insulation to it. Each piece of wool adds +1 insulation, up to a maximum of 4 per armor piece.
- Leather Armor: Leather armor now comes with a default of 2 insulation points and can also be upgraded with wool.
- Item Descriptions: The insulation level is displayed in the item's description (e.g., "Insulation: 1").
- Material Effects: Â - Iron armor now heats up 15% faster in hot biomes. Â - Netherite armor now heats up 20% slower in hot biomes.
đ§ Rainwater Cauldron System
- Passive Water Collection: Cauldrons placed outdoors will now slowly fill up with clean water during rainfall.
- Configurable Rates: Server administrators can configure how fast and how often cauldrons fill via the new
cauldronsection inconfig.yml.
⨠Waterskin Item
- Multi-Use Water Container: Players can now craft a Waterskin, a new item capable of holding multiple servings of water.
- Crafting: The Waterskin is crafted from 4 pieces of leather, 4 string, and a glass bottle.
- Dynamic Display: The Waterskin appears as a glowing enchanted item, and its description dynamically updates to show its current state (e.g., "Charges: 3/3" or "Empty").
- Configurable Capacity: The maximum number of charges the Waterskin can hold is configurable in the new
waterskinsection ofconfig.yml.
âď¸ New Gameplay Mechanics
- Challenging Collection: Collecting water with a Waterskin will always result in a "Dirty Waterskin."
- Purification Methods: A Dirty Waterskin can be purified into a Clean Waterskin by cooking it in a furnace or on a campfire.
- Configurable Cook Time: The time it takes to purify a Waterskin is configurable via
purification-time-ticksinconfig.yml.
đ§ Gameplay & Configuration Enhancements
- Configurable Slowness: The duration of the Slowness effect applied at low water levels is now configurable under
effects.low-water.slowness-duration. - Water Bottle Parity: The original behavior for glass bottles has been preserved (80% chance of collecting Dirty Water, 20% chance of Clean Water).
- Performance: The radius for checking for nearby heat sources has been reduced to decrease potential server lag.
- Temperature Rates: The temperature change rate in neutral biomes is now 0 by default.
đ ď¸ Administrative & Project Improvements
- Expanded Give Command: The
/mrs water givecommand now supportswaterskinas an argument. - Updated Help Command: The
/mrs helpcommand has been updated to reflect the new command options.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ciTVWf73:mIDYcTKH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ciTVWf73:mIDYcTKH"
}

