Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
About the Mod
MoveSharp enhances the standard movement mechanics in Minecraft by introducing new interactions with vertical surfaces. When I was playing on version 1.5.2, I discovered the mod SmartMoving. I fell in love with this idea of movement. But over time, I moved to newer versions of Minecraft and looked for mods that gave me a similar experience, eventually encountering Move Plus. But nothing lasts forever. I switched to Forge 1.20.1 and couldn't find anything that provided the same feeling. As a complete beginner, I decided to port Move Plus to version Forge 1.20.1 for my own use. When I started rewriting some of the code myself, adding and deepening the mechanics in parts, I realized that I was actually capable of writing a mod from scratch.
Inspired by C++ and C# languages, I decided to name my mod MoveSharp, showing that the development process started with Move Plus, but for the love of climbing, an enormous thank you goes to SmartMoving.
Mod Mechanics
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Climbing: By holding the sprint key (Ctrl by default) and jumping onto a wall, you can climb it if there is enough space for the player within 4 blocks. Initially, the character climbs to the highest point. However, if there is empty space one block away along the way, you can pass into it by pressing the crouch button (Shift by default) before that spot. Also, if there isn't enough room for the player to stand fully upright during the climb, the character automatically transitions into crawling mode (details below).
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Crawling: By holding the sprint key (Ctrl by default) and pressing the crouch key once (Shift by default), your character will enter a crawling mode while on the ground. This allows you to fit into spaces only one block high. Technically, it's 0.6 blocks high, since the player is 0.6 blocks wide in vanilla Minecraft. By the way, you don't necessarily have to hold the sprint key if there isn't enough space for you to stand up. But if you want to maintain the prone position when exiting a tunnel, just re-hold the sprint key, and you can keep going!
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Sliding: If you are falling along a wall, you can press the crouch key (Shift by default) to grab onto the wall and reduce your fall speed. The longer you slide down the wall, the less damage you will take. If you dare and calculate the timing correctly, even falling from 30 blocks won't hurt you. But be warned: if you are already falling more than 10 blocks without initiating a slide, nothing can help anymore.
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Using Standard Keys: The mod does not create new key combinations. You do not need to go into the settings and change the buttons for the mod mechanics. It uses the crouch and sprint keys that you have already set in your Minecraft settings for crouching and sprinting respectively.If you wonder why sprinting is responsible for climbing, the answer is very simple: "You are running and jumping onto a wall, what else can you do? Turn into an Autobot?". And the reason for crouching when sliding down a wall: "You crouch to avoid slipping off a block edge. What else can crouching do when you're falling along a wall?"
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Re-entry: To be able to start climbing or sliding again, you must touch the ground with your feet. Though you can also face it, I don't forbid it.
Minecraft Version Support
| Forge | Fabric | NeoForge | |
|---|---|---|---|
| 1.20.1 | Yes | Yes | |
| 1.21.1 | Yes | Yes |
Porting to newer versions is planned.
Future Plans
- Bug Fixing and Improvements: Currently, I am the only person who has tested this mod. Therefore, if you encounter a bug, please make sure to report it on GitHub Issues or on the Discord server. It is possible that the mod is incompatible with other mods, which I haven't had time to test yet.
- Compatibility Improvement: In the Create mod, items are not blocks but entities, which means my mechanics simply don't see these blocks. The same applies to physical structures from the Valkyrien Skies and Sable mods. I promise nothing, but I want to try teaching my mod to see blocks within these structures. To do this, I will have to delve into other people's code, even though I only just started understanding Minecraft fundamentals (actually, I don't understand anything).


