Tags
Creators
Details
0.4.0
Compatibility
Changes

✨ Bayonets, Mags and More!
EDIT:
THE AMMO UI IS KNOWN TO CAUSE FRAME DROPS! DISABLE IT IF YOU GET LOW FRAMES, I AM LOOKING FOR A FIX FOR THIS!
Content:
🥺 Creepers now have a chance of dropping grenades including live ones! (Can be disabled in config)
✨ Vanilla swords can now be attached to the barrel of the guns! (They are enchantment compatible, more info on that later in the post)
✨ You can now Charge if you sprint while holding a gun with a bayonet!
✨ Added a Melee attack keybing! (V by default)
✨ Added a new Attachment slot! Magazines!
✨ Added Extended Mags and Drum Mags!
✨ Added an Ammo Counter GUI!
✨ Added a crafting recipe for the Healing Talisman!
✨ Improved animations (Still no reload animations)
✨ Updated entity render!
🔧 Added many config options! Now you can disable Weapon Durability, JEG entities spawning, Underwater Firing and many more!
Update info:
The bayonets will always deal half the damage of the sword you equip, but they are enchantment compatible:
🔥 Fire Aspect will burn the entities! (The time is multiplied by the enchantment level)
🔧 Sharpness will add 1 more damage per level!
🔧 Sweepind edge 3 will not interrumpt the Bayonet's charge!
🔧 Knockback will multiply the amount of knockback by every level!
Notes:
This one was really fun to code! Not much to say, I feel like some of the changes that arrived in this update really needed to be implemented.
Thank you for following; the development of Yandere Simulator.
- MigaMi
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:n1EbSfq3:tiCIpCkO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:n1EbSfq3:tiCIpCkO"
}

