Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
rGoldenHeads
Golden Heads, Light Apples and UHC-style crafting for modern Paper, compatible with MCPvP and ShieldlessUHC. Every item and recipe is configurable.
The healing kit that defines UHC and tiering PvP: an edible player head that trades an inventory slot for burst regeneration and absorption, cheap Light Apples, and the classic crafting recipes, all in one plugin. Every value is a config entry, so you can match your server's ruleset instead of the numbers someone else hardcoded.
One jar for Paper 1.21.4 – 26.3, Folia included.
What you get
| Command | Item | Effects | Eats in | Cooldown |
|---|---|---|---|---|
/goldenhead |
Golden Head | Regeneration III (5s), Absorption I (2min) | 1.0s | 10s |
/instantgoldenhead |
Instant Golden Head | Regeneration III (10s), Absorption II (2min), Speed I (5s) | instantly | 12s |
/goldenapple |
Custom Golden Apple | Regeneration II (10s), Absorption I (2min) | 1.6s | none |
All three are edible on a full hunger bar and restore no hunger or saturation.
Crafting
| Recipe | Makes |
|---|---|
| Player head surrounded by 8 gold ingots | Golden Head (or the Instant one, your choice) |
| Apple with 4 gold ingots in a plus | Light Apple: a normal golden apple for half the gold |
| Golden apple surrounded by 8 gold blocks | the vanilla Enchanted Golden Apple |
- Optional head drops: dying players drop their own skinned head, ready to craft. Every death, or PvP kills only.
- Every recipe is yours to change: shape, ingredients, result, amount, shaped or shapeless, item tags, your own plugin items as ingredients, and an optional permission.
- Recipe book support: recipes are unlocked automatically and click-to-craft. Crafters work too.
- No exploits: a Golden Head is never mistaken for a golden carrot, and a Custom Golden Apple can't be turned into a Notch apple.
- Reload live: recipes are added, changed or removed with
/rgoldenheads reload.
Fully configurable items
-
Two head skins built in.
modernis the default, andclassicbrings back the original look with one line (head-skin: classic). You can also add your own. -
Add your own items. Define as many as you like; each gets its own command and permission.
-
Tune everything: name, lore, material, eating speed, cooldown, hunger values, effects.
-
Readable effects. No amplifier off-by-one, no tick math:
effects: - type: regeneration level: 3 # 1 = plain, 2 = II, 3 = III duration: 10 # seconds -
MiniMessage or
&codes: write whichever you already use. -
A bad value never takes the server down: it's logged with the exact config path and skipped, so one broken item or recipe can't stop the rest.
Commands
| Command | Permission |
|---|---|
/goldenhead |
rgoldenheads.give.goldenhead |
/instantgoldenhead, /instanthead |
rgoldenheads.give.instantgoldenhead |
/goldenapple, /customgapple |
rgoldenheads.give.goldenapple |
/rgoldenheads give <player|*> <item> [amount] |
rgoldenheads.admin.give |
/rgoldenheads reload, /rgh |
rgoldenheads.admin.reload |
All default to op. /rgoldenheads give works from the console, so kit and UHC plugins can
hand items out. Grant rgoldenheads.give to allow every item for self-use, or
rgoldenheads.admin for everything.
Requirements
- Paper 1.21.4 – 26.3 (or a fork such as Purpur), or Folia
- The Java version your server already needs: 21 for 1.21.x, 25 for 26.x
- No dependencies, nothing shaded. Drop the jar in
plugins/and start.
Every supported version is booted and checked automatically before each release. An
optional update check asks Modrinth once per startup for a newer build matching your server
version; turn it off with update-checker.enabled: false.
Upgrading? Your existing config keeps working and nothing changes until you copy the new
player-heads, recipe-book and recipes sections from the default config.
Source, docs and issues: https://github.com/ZeroArsen/rGoldenHeads · GPL-3.0-only
This project is Vibe Coded.


