Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Adventure Item Stats
Every sword and every breastplate you loot rolls a little different.
Adventure Item Stats adds subtle Gaussian (bell-curve) variation to the base combat stats of items generated by Minecraft's loot tables. Two Iron Swords pulled from two different chests are no longer identical — one swings a touch faster, the other hits a touch harder. Found gear finally feels found.
No new items. No new blocks. No menus to configure. Just every weapon and armor piece you discover becoming a little bit unique.
What it does
Whenever the game rolls an item from a loot table — a chest, a mob drop, a fishing catch, an archaeology dig — Adventure Item Stats nudges its stats by a random multiplier drawn from a bell curve. Most rolls land close to vanilla; a lucky few roll well above, and some roll below. Four stats vary:
- ⚔️ Attack damage
- 🏃 Attack speed
- 🛡️ Armor
- 💎 Armor toughness
It uses a two-axis quality / tradeoff model instead of a flat random roll:
- Quality lifts a piece overall — a "good" sword hits harder and swings faster; a "good" chestplate gives more armor and more toughness.
- Tradeoff plays the paired stats against each other — a heavy blade trades swing speed for raw damage; a sturdy plate trades toughness for raw armor.
Variation is centered on vanilla with a typical swing of about ±20%, and every roll is hard-capped between 0.5× and 1.5× the vanilla value — so the best find is meaningfully better, never game-breaking.
Why you'll want it
- Loot worth looting. Every drop carries a little surprise. "Just one more chest" hits different when the chest might hold a standout blade.
- Pure vanilla feel. It doesn't add content — it deepens the content already there. Plays nicely with vanilla and most modpacks.
- Built for RPG & adventure play. Made for dungeon-crawl and adventure packs where you open a lot of loot.
- Works on modded gear too. Any weapon or armor rolled through a loot table that uses the standard attack/armor attributes gets varied — including items from other mods.
- Zero setup. Drop it in and play. No config file, no menu.
Pairs with Adventure Item Names
Adventure Item Stats is the sister mod to Adventure Items Names. Run both and a single looted sword can come out with both a generated name and rolled stats — a one-of-a-kind blade that's also named for the occasion. Each mod works perfectly well on its own.
Both were built for Dungeon Train.
Compatibility
| Minecraft | 1.21.1 |
| Loaders | Fabric · Forge · NeoForge |
| Side | Server-side. Install it on the server, or just play singleplayer — the work happens wherever loot is generated. Vanilla clients connecting to a server that has it still see the varied stats, because they're stored on the item itself. |
| Dependencies | Fabric build requires Fabric API. Forge and NeoForge builds need only the loader. |
| Config | None required |
For modpack & mod developers
Have your own custom loot system? Depend on Adventure Item Stats and call its public API to roll stats on your own items:
StatsModifier.applyStats(stack, randomSource);
It writes rolled attribute modifiers onto any stack with a base attack or armor stat, and no-ops on everything else.
Source-available under PolyForm Shield 1.0.0.


