All versions
0.3.1
Release
Eldritch End 0.3.12 years ago 2,205
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
See the full changelog in https://github.com/nvb-uy/Eldritch_End/blob/1.20.1/CHANGELOG.md
0.3.1 (Public Release)
- Fixed crash on macOS (Apple Sillicon) [ElocinDev]
- Fixed crash on Linux when using a NVIDIA GPU [ElocinDev]
- Fixed infusions not being applicable to some items (Like bows, other mods' weapons, etc) [ElocinDev]
- Fixed Armor Infusions not stacking (ex, all etyr armor set only giving 10 resistance instead of 40) [ElocinDev]
0.3.0 (Public Release)
- API BREAKING CHANGE! Corruption Resistance is no longer percentile and instead it is flat
- WIKI IS OUT! https://rpg.prominence.wiki/mod/eldritch-end
- Added The Faceless Boss [Joespeph, ElocinDev]
- Added Corruption System [ElocinDev, Joespeph]
- Added Ritual System, used to summon The Faceless at the moment [ElocinDev]
- Added Infusion System, using Infusion Smithing Templates found in end cities to add corruption or corruption resistance to ANY armor or weapon [ElocinDev]
- Added new model for The Faceless [Mim1q]
- Added new model for Ominous Eyes & dynamic rotation [Mim1q]
- Added recipe for abysmal and eldritch pedestals [ElocinDev]
- Added summoning for The Faceless, done in a ritual with an eldritch pedestal surrounded of abysmal pedestals, with 4 lit black candles on top of each abysmal pedestal, use an aberration heart on top of the eldritch pedestal to summon The Faceless.[ElocinDev]
- Renamed Xal'arath to "X'al" [ElocinDev]
- X'al is implemented now: the Stormsurge ability from The Faceless is casted on interact [ElocinDev]
- Etyrite armor now gives flat +5 corruption resistance per piece [ElocinDev]
- Fixed faceless texture covering the health bar in some parts [ElocinDev]
- Fixed crash caused by FTB Ultimine due to missing chances in the primordial leaves' loot table [ElocinDev]
- Corruption config now uses JSON5 format. Please update your config! [ElocinDev]
- Overhauled Corruption Config, included configs for the corruption system's effects [ElocinDev]
- The corruption icon now has a blinking animation [ElocinDev]
- Added new textures for etyr by @lopyluna [lopyluna]
0.2.30 (Public Release)
- Fixed dendler not spawning properly in the hasturian wastes [ElocinDev]
- Added config to enable or disable primordial abyss' midland biome generation [ElocinDev]
- Added new variations of trees [ElocinDev, Wendu]
- Changed Primordial Abyss' default weight from 1.5 to 4.0 [ElocinDev]
0.2.20 (Public Release)
RELOAD YOUR HASTURIAN WASTES CONFIG TO BE ABLE TO CHANGE THE DENDLER SPAWN!
- Added Abysmal Pedestal
- Added Eldritch Pedestal
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
- Added a better walking animation for the dendler
0.2.13 (Acolyte Release)
- Added Dendler
- Dendlers now naturally spawn in the hasturian wastes
- Added config for dendlers natural spawning in biomes/hasturian_wastes.json
0.2.12
- Fixed smithing template recipe
- Fixed crash on server
0.2.0
- Added Corruption GUI in survival inventory
- Corruption and Corruption Resistance (Labeled as Etyr %) are now attributes
- The player corruption GUI will show the percentage of etyr and total corruption
- Overhauled generation of the biomes, they now feel more natural.
- Added Corruption mechanic config with various entries, not all of them are implemented.
- Added Corruption API under package elocindev.eldritch_end.api.CorruptionAPI
- Fixed black ashes spawning in the hasturian wastes or other biomes
- Fixed primordial trees generating in the hasturian wastes
- Fixed undead tentacle's translation key
- More stuff that i forgot to add because it was before the creation of this file so look at the commits
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nBaXIQY9:zvVHo6cB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nBaXIQY9:zvVHo6cB"
}

