Compatibility
Minecraft: Java Edition
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Details
Server-wide god armor treasure hunt โ four relics, one spawn each, first finder keeps them.
Every server gets ONE set of God Armor. When the plugin first loads, the hunt is rolled and locked forever โ same locations for every player, no re-rolls, no respawn (configurable). First player to find each piece claims it. One of one. Forever.
The Four Relics: Piece
How it's found
Effect while worn โ Helmet of the Gods Dropped where the Ender Dragon falls +20 max hearts ๐ก Aegis of the Gods Hidden chest, random position within the hunt radius Resistance II ๐ Treads of the Gods Spawns in the first Ancient City / deep dark chunk ever explored Speed II ๐ข Boots of the Gods One bound villager sells them for 64 emeralds Strength II
All pieces: diamond armor, Protection VI, Unbreakable, strict identity matching โ they cannot be forged by renaming or copying.
How it plays:
The leggings don't exist until someone actually explores the deep dark โ lazy spawn by design
The god villager is chosen by gameplay: the first villager any player interacts with becomes the villager
Effects are infinite while worn and removed the moment armor comes off
Taking off the helmet clamps health safely โ the engine can never kill you
Kill the dragon. Find the chest. Bribe the villager. Go deep. Become the god.
Admin toolkit (everything logged): /godarmor status โ piece states ยท /godarmor give <piece> <player> โ recovery ยท /godarmor reset <piece|all> โ re-roll ยท /godarmor locate <piece> โ troubleshooting ยท /godarmor check โ world checks ยท full tab completion
Every admin action lands in admin-actions.log. Trust but verify.
Compatibility: 1.8+ through latest. Builds on old and modern servers alike โ modern features (deep dark spawning, attribute-based health) degrade gracefully on legacy versions.

