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1.19.0
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Doggy Talents Next - Changelog
Update List Key (+) A new feature (-) A removed feature (#) A changed feature (*) A bug fix (/) Other
1.19.0 - 23th February 2026 First update of 2026.
Dog Walk Animation overhaul!
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Dogs now have not just a dedicated walk animation, but also a galloping animation.
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When the dog's speed goes above a threshold for a certain amount of time, the walk animation smoothly transitions into the galloping animation.
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The animation transition from between Standby, Walk, and Run is smoothed out to ensure minimal stuttering.
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Centrifugal Banking: When galloping and taking a sharp turn, the dog will naturally lean and bank with inertia. The more aggressively they turn, the deeper the lean! ======= DogAnimations is now Data-Driven
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Implemented Dedicated animation format
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Created Blockbench plugin for exporting/importing.
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DTN now loads animation from resource.
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This allows modification of the animation via resourcepacks. ======= DogModels is now Data-Driven!
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Implemented Dedicated model format
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Created Blockbench plugin for exporting/importing.
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DTN now also loads its model from resource.
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A dedicated mod is no longer required for addons that provide custom models.
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Any DTN addons with custom models can now be implemented with a resource pack. They will be automatically compatible with every Minecraft version as long as DTN (1.19.0+) supports it. =======
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