Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Build data packs and resource packs at runtime with Fabric.
Packwright lets Fabric mods generate pack resources using plain Java builders instead of maintaining large collections of JSON files.
It supports assets and data including:
- Block and item models
- Blockstates
- Language files
- Loot tables
- Recipes
- Advancements
- Tags
- Predicates
- Item modifiers
- Enchantments
- Dialogs
- Entity variants
- World generation, including biomes, dimensions, features, carvers, material rules, structures, and noise settings
A content mod can generate nearly all of its resources directly from Java, leaving only its regular mod metadata and any resources it chooses to bundle normally.
Packwright is a heavily rewritten fork of ARRP — Advanced Runtime Resource Packs — originally created by HalfOf2/Devan-Kerman. It retains ARRP’s core concept, while replacing the builder API, codecs, registries, and world-generation support for modern Minecraft versions.
Adding Packwright
dependencies {
modImplementation("net.vampirestudios:packwright:1.0.0+build.1-<minecraft-version>")
}
This dependency declaration works with both the Groovy and Kotlin Gradle DSLs.
Quick start
RuntimeResourcePack pack = RuntimeResourcePack.create("mymod:pack");
pack.addLootTable(
Identifier.of("mymod", "blocks/ruby_ore"),
LootTable.block()
.pool(Pool.of()
.rolls(1)
.entry(Entry.item("mymod:ruby"))
.condition(Condition.survivesExplosion()))
);
PackwrightCallback.BEFORE_VANILLA.register(resources -> resources.add(pack));
Generated packs can also be dumped to disk as standard, ready-to-use data packs or resource packs.
See the dump() methods and the examples under src/test/java/test/. Complete custom-dimension examples are available in EmberWastesWorldgen and SkyIslandsWorldgen, alongside examples for other resource types.
Configuration
Packwright creates config/packwright.properties on first launch.
Every setting can also be overridden for an individual run using:
-Dpackwright.<key>=<value>
| Key | Default | Description |
|---|---|---|
threads |
Half of the available processor cores | Worker threads used for resource generation |
dump_on_close |
false |
Dump a pack’s contents when it is closed |
dump_directory |
packwright.debug |
Directory used for generated pack dumps |
debug_performance |
false |
Log lock-wait and performance information |
pretty_json |
true |
Pretty-print generated JSON |
FAQ
Is Packwright compatible with regular resource packs?
Yes. Packwright injects generated packs through Minecraft’s normal pack system.
Generated packs are placed directly above Minecraft’s built-in resources, allowing them to override vanilla assets. Resource packs supplied by other mods or selected by the player can still override Packwright-generated assets when they have a higher priority.
How do I migrate from ARRP?
Start by making the following replacements:
net.vampirestudios.arrpornet.devtech.arrp→net.vampirestudios.packwrightRRPCallback→PackwrightCallbackrrp:pregenentrypoint →packwright:pregen
Existing rrp.properties and arrp.properties configuration files are migrated automatically.
Because Packwright substantially rewrites ARRP’s builder APIs, some generated-resource code may require additional changes. See the changelog and migration documentation for the complete list.


