Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
The pack that packs itself.
You know the drill: twenty stacks of loot, one bag, and five minutes of dragging things into rows. Packwork does that part for you. Drop an item in and it goes somewhere — stamped leather tabs down the side are compartments, and a rules engine files every item into the right one the instant it lands. A Loose tab catches anything no rule wanted, so nothing you drop in ever disappears.
🎒 Sorting is the soul
- Auto-tabs out of the box — Food, Combat, Tools & Utility, Ores & Valuables, Brewing & Alchemy, Nature & Farming, Blocks & Building, and Loose. They sort by what an item is, so any mod's pickaxe is a Tool and any mod's stew is Food — no config, no per-mod support. Two more compartments (Charts & Bearings, The Catch) open up when you fit the trinket that earns them, and every category list is a datapack tag, so packs can retune them without code.
- Make your own compartments — name a tab, stamp it with any item's icon, dye the leather, reorder the rail. The stamp is a live filter: a pickaxe stamp gathers tools, a bread stamp gathers food.
- Pin an item by putting it where you want it — drop it into any compartment it
wouldn't sort to and the pack pins it there on the spot (a stitched note tells you so).
Pinned items wear a red ribbon and beat every rule. Hover +
Ptoggles a pin too. - Every compartment picks its arrangement — Tidy (the pack arranges it) or keep my layout (items stay in the exact cells you drop them; new arrivals fill the gaps; Tidy Up still re-sorts once when you ask).
- Tidy Up, search, flatten — merge and re-sort with one button, find anything across every tab, or collapse it all into one grid when you just want to rummage.
⛏️ It files what you mine
Fit a Lodestone Charm and the pack doesn't just magnet nearby drops — it takes over your pickups. Anything you pick up that the pack knows where to put (it sorts to a compartment, it's pinned, or the pack already holds some) goes straight into the pack, filed under the right tab, while new, unknown finds still land in your pockets. Mine a vein of cobble and your inventory stays clean. A small switch on the pack turns pack-first pickup off per pack.
🧳 Six tiers, and the slots go DEEP
Canvas → Leather → Studded → Reinforced → Runed → Sculkhide. Every tier is crafted as a full ring around the pack before it — its hide or plating on the edges, its fittings on the corners: copper buckles, iron studs, gold with diamonds, diamond bound in netherite, and finally amethyst cornered with echo shards from the Deep Dark. The upgrade carries everything inside straight up — contents, compartments, pins, trinkets, name, every store. No recipe in this mod can eat a filled pack.
And every step cuts the slots deeper: one vanilla stack per slot on Canvas, up to six stacks in a single slot (384 cobble) on Sculkhide — filed under one tab, while your cursor, hoppers, and fittings only ever pull legal stacks back out.
🔧 Brass sockets, eighteen trinkets
Craftable fittings slot into the brass rail — and pull back out any time:
| Fitting | |
|---|---|
| Lodestone Charm | the magnet + pack-first pickup: it files what you mine |
| Restock Strap | refills your hotbar from pack stock |
| Repair Kit | slowly mends worn and held gear |
| Bottomless Lining | more slots, never voided |
| Compass Rose | the only way a pack throws anything out — opt-in, per item |
| Quick-Draw Straps | a tool breaks in your hand, the pack hands you another |
| Quill & Ledger | the rule editor — write your own filters (name, mod, category) per compartment |
| Tinker's Kit | a leather tool roll unrolls inside the pack: a 3×3 bench fed from your stores, with a parchment Recipe Ledger of everything craftable from pack stock |
| Field Furnace | banked embers cook raw ore and raw food as you walk |
| Provisioner's Pouch | feeds you before hunger bites, plainest rations first |
| Cartographer's Sleeve | opens Charts & Bearings for maps, compasses, clocks |
| Angler's Creel | opens The Catch — your catch lands straight in the pack |
| Torchbearer's Loop | sets a torch from pack stock when you stand in the dark |
| Herbalist's Bundle | replants harvested crops from your own seed stock |
| Waterskin Rack | a real fluid tank, shown as a glass gauge |
| Soul Vial | banks your XP, pours it back, auto-mends Mending gear |
| Charge Crystal | an arcane charge in copper-wound glass — standard FE, tops up your powered tools |
| Alchemist's Flask Harness | bottled vapors — a chemical tank (with Mekanism) |
New to the pack? Craft the Outfitter's Handbook — five in-game chapters on sorting, trinkets, tiers, and the stores, with every number pulled live from the code.
🏕️ Set it down, pipe it up
Sneak-right-click to stand a pack in the world — leather and brass, wearing its tier's own trim (twine, studs, plates, glowing runes, or the Sculkhide's echo-lit hide). Break it and you get the pack back with everything still inside. A placed pack speaks NeoForge's own item, fluid, and energy capabilities, so hoppers, pipes, and cables feed it with no bridge block — and piped-in items auto-file into the right compartment, because the sorting is virtual over one store.
🤝 Needs nothing, plays with everything
Zero hard dependencies. Every cross-mod touch lights up only when its mod is present:
- JEI — every craft renders as a real recipe (the tier rings included), plus info pages for every pack, trinket, and the handbook.
- Curios — wear the pack in the back slot and open it right off your shoulders: B finds it when your pockets hold no pack, Shift-B opens the worn one outright, and its trinkets keep working worn.
- Mekanism — the Flask Harness becomes a real chemical tank its pipes can fill.
- Forgework — Flux cables charge a placed pack, 1 Flux = 1 FE, and the Charge Crystal tops up carried Forgework terminals.
- Pantrywork — its food tags fold into the Food tab.
Remove any of them and Packwork carries on without it.
⚙️ Requirements & honest notes
- 1.21.1 / NeoForge (21.1.235+). No other dependencies, ever. Other loaders and versions may follow based on demand.
- The pack never voids anything on failure. The only trash path is the Compass Rose, and it's opt-in per item.


