0.1.1-1.20.1
Compatibility
Required content
Changes
Bugfix Update
Changelog:
New Heavy Autocannon Ammunition
A few new Heavy Autocannon Round types are added
- HEAT
- APDS
- APDSFS
- Autocannon HE crash
A bug where firing a Autocannon with HE shells loaded crashed the game was solved
- Heavy Autocannon Fuzing
A bug that stopped Minecraft from loading the recipe to fuze Heavy Autocannon Rounds has been removed
- Twin Autocannon Projectile alignment
The alignment code has been rewritten. Now it works in all cases
- Texture fix
The wrong Texture of the Manuel Twin Autocannons has been fixed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pTfszyXD:YNfSungi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pTfszyXD:YNfSungi"
}



