All versions
1.1
Release
Power Rangers Samurai 1.111 months ago 43
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Fabric
Forge
Supported environments
Client and server
Changes
Powered-Up Mode
- The system for this has been completely revamped!
- Your symbol power is now measured with an energy bar on the right side of your screen that will quickly start depleting upon activation of your disk.
- Once your energy bar is completely depleted, you will get the same debuffs the original system granted you when the symbol power effect ran out, along with a 12-second penalty before you can activate your power-up mode again.
- Your powered-up mode can now be toggled, and will slowly regenerate your energy bar when deactivated.
Energy Blasts (Blazing Strike, Forest Vortex, Airway, etc.)
- There have been visual changes to each ranger's energy blast maneuver to make them more visually appealing!
- Minor changes have been made to hit detection for more consistency.
- These attacks now drain a significant amount from your symbol power energy bar upon usage to keep them in line with the new combat reworks.
- A cooldown has been added to each respective maneuver to keep them in line with the new combat reworks.
Samurai Yellow (Emily)
- Minor changes have been made to Earth Slicer's hit detection for more consistency.
Samurai Green (Mike)
- Evasive Maneuver now drains some of your symbol power energy bar upon usage to keep the attack in line with the new combat reworks.
Morph X
- Heavy additions and changes to obtainment methods for Morph X.
- Drop rate from Illagers and Witches has been lowered significantly.
- A crafting recipe for Morph X has been added that uses beacons, diamonds, blaze powder, and redstone. You can find more information on the gallery.
Bug Fixes
- Fixed minor bug where programming one unprogrammed samuraizer would remove all the rest from your inventory if you had multiple.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VFZPBsxY:WfK2DyWB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VFZPBsxY:WfK2DyWB"
}

