Compatibility
Minecraft: Java Edition
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made with plenty of assistance from Soulkan and elisio!
This project aims to make the textures of Minecraft more vibrant! While also aiming to achieve compatibility with popular mods MAINLY for version 1.20.1. But future versions are accounted for to a degree. stupendous, meaning great in size
Polytone, Entity Texture Features and Entity Model Features are needed for this pack to work.
NOTICE: older versions of this pack i am removing for personal reasons, and I want to maintain proper chronological progression rather than skipping major release integers- so the mod will retain its download count.
My current goal is to make things look more colorful, and give things a little makeover. This pack is mostly for fun, so I will be updating it at my own convenience. Expect certain things to look different for every version!
CURRENT COMPATABILITIES INCLUDE:
(some may be a work in progress)
- Alex's Mobs
- Cobblemon
- No Man's Land
- Overflowing Bars
- Appleskin
- Cosmetic Armor Reworked
- Aether
- Alex's Caves
- Mowzies Mobs
- Biomes O' Plenty
- [Let's Do] Blooming Nature
- Farmer's Delight
- Regions Unexplored
- Terramity
- More Critters
- Terralith
- Oh The Biomes We've Gone
- Lootr
- Species
- Tough As Nails
- Create
- Primal
- Spawn
- Species
- Scorched Guns 2
- Born In Chaos
- Cataclysm
- Curios
- Gravestones
- The Flesh That Hates
- Nature's Spirit
- Cardiac
- Auto Repair Kits
compatibility just means that the listed mod is accounted for to some degree! it does not mean the entire mod is retextured, but you can expect that I will eventually do my best to make sure everything is in the same style!
for those who read, here's what im working on currently: copper things, boats, signs, new compat, ghast, buckets, color rebalancing (i missed some things!!)
If you're having issues with recolors like birch leaves, hit F3 + T to reload your resource packs. if you're using Embeddium 1.20.1, go into your config file, and find 'embeddium-mixins.properties' then, in that file, add 'mixin.features.world.biome=false'


