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Licensed CC-BY-NC-SA-3.0
Published 4 years ago
Updated last month
All versions
4.1-477
Release
4.1-4773 months ago 236.1K
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Quark 4.1-477 for NeoForge 1.21.1
Lots of fixes and a couple of other changes to improve the out-of-the-box experience. I am aware of many other issues but haven't had any luck fixing them. For now, I recommend:
- Be especially careful (make world backups) when using the Trowel, putting nontypical blocks in your hotbar and using it can result in player data loss
- Don't use NeoContinuity with Quark as it seems to cause inexplicable startup crashes
- EDIT: Don't put items on Tiny Potato as they will disappear when the world is next loaded
Fixes
- Fix #5215: Leaving "Back" key unbound causes all unknown keys to trigger it.
- Fix #5495: Golden Pickaxe is broken
- Fix #5496: Blocks & items are not compostable
- Fix #5500: Variant chests still visible in recipes even when turned off.
- Fix #5503: Attribute Icons
- Fix #5504: Disabling Utility Recipes deletes recipes for stone tools
- Fix #5507: Potential incorrect tagging on framed glass blocks
- Fix #5515: [Bug] Opened shulker box disappears after Quark inventory sort
- Fix #5516: 1.21.1 tater loses name when broken
- Fix #5517: Seed pouches are irretrievable from Create's Stock Keeper
- Fix #5520: [1.21.1] Matrix enchanting table fails to load data
Changes
- Variant Chests, Variant Bookshelves, and Variant Ladders modules now have anti-overlap with Carved Wood and will disable themselves if that mod is installed
- Updated Simplified Chinese translation (qznfbnj)
- Updated Japanese translation (Abbage230)
- Updated Russian translation (AstardGrimoire)
- Updated German translation (GulutGames)
- Updated various translation files using unused Twitter and Reddit translation keys, replaced with Forum and Bluesky keys.
Additions
- Added a system to add tags to items/blocks depending on config via additional datapacks. Unfortunately this is a kind of band-aid fix that doesn't solve the root issue of there being no way to conditionally add items to tags.
- Added Conditional Tag datapacks for: Variant Chests, Variant Bookshelves, and Framed Glass
- This system does not account for multi-condition items, for example, Ashen Chests will still be in the
c:cheststag if Variant Chests is enabled but Ancient Wood is not - More tag contents may be moved to additional conditional datapacks as needed for future updates. We recommend that modpack makers check if disabled content being in present tags creates issues (and removing said items from the tag with CraftTweaker or similar) instead of relying on the config.
- This will end up bloating the
/datapack listcommand, but that's a small price to pay to fix certain essential tags containing disabled content.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qnQsVE2z:qcDWHGnS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qnQsVE2z:qcDWHGnS"
}

