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Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 6 days ago
All versions
0.4.13
Release
NoFrills 0.4.136 days ago 8,722
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
NoFrills 0.4.13 for Minecraft 26.1.x
- Added Inventory Buttons (allows you to add custom command buttons to the inventory screen).
- Added Slot Locking (allows you to lock inventory slots to prevent accidentally interacting with them).
- Added Vesuvius Solver (Croesus solver but for Kuudra loot).
- Added Shard Score Message (combines Prince and Murkbat shard messages into a single feature).
- Added Sound Blocker (combines "Mute X" features into a single feature).
- Added Murkbat shard support to Score Calculator.
- Added Honeycomb Timer (shows waypoints, timers, and reminders for used Pots of Honeycomb).
- Added Draw Overlay option to Item Protection (draws a colored star icon for protected items).
- Added Click Sound options to Terminal Solvers (plays a sound effect on successful click).
- Added First Click Ticks option to Terminal Solvers (blocks the first click for a specific amount of server ticks to prevent false-flagging Watchdog).
- Added Revert Items option to Legacy Textures (on by default, allows you to disable the functionality of reverting item textures).
- Added
whitelistItemcommand to Legacy Textures (whitelists the held item to prevent its texture from being reverted). - Added support for the Safari to Shard Tracker (also fixes charm message parsing).
- Added High Profit Color to Croesus Solver (highlights highly profitable and/or dye chests with a unique color).
- Added Show Distance option to Chat Waypoints (displays the distance to each waypoint).
- Added Slugfish Timer to Bobber HUD element (shows an alert once you are able to fish up a Slugfish).
- Added Health Bar option to No Render.
- Added No Bow Cooldown option to Legacy Textures (hides the item cooldowns displayed on shortbows).
- Added Healer Only option to Platform Highlight (on by default, allows you to see the highlight as any class if disabled).
- Added Done Alert to Device Solvers Sharpshooter option.
- Improved Legacy Textures to locally cache the texture data.
- Improved Terminal Solvers to remember clicked slots, fixes item glint issues where a slot could be assumed as never/already clicked.
- Improved Loadout Keybinds to display the bound key as slot text.
- Improved Kuudra Chest Value to include the key cost in the calculation.
- New options have been added to the feature to allow the key cost to be accurate.
- Improved Kuudra Chest Value to support the Essence of Crimson attribute.
- The mod now will remember your attribute levels while browsing the Attribute Menu, so this has no dedicated option.
- Improved Item Protection to have sound feedback for protecting and overriding.
- Fixed crash on launch with Custom Scoreboard mod.
- Fixed Dungeon Chest Value and Croesus Solver using LBIN prices for "The Fish" items.
- Fixed crash in Wither Dragons Track Arrow Hits option.
- Fixed Auto Sprint breaking tooltips of armor pieces with animated dye applied (???).
- Fixed Auto Requeue trying to requeue while the player is a ghost.
- Fixed Middle Click Override being able to double-click.
- Fixed Invisibug Highlight not working due to the Moonglade Marsh no longer being called Galatea.
- Fixed Lasso Alert misfiring when a nearby player is lassoing a mob.
- Fixed several issues caused by certain menus having pagination in the title.
- Fixed No Render Falling Blocks option hiding some of the vampire slayer boss attacks.
- Fixed Secret Chime not working on Wither Essence due to its texture getting fixed.
- Fixed ClickGui not opening correctly if opened through Mod Menu after a fresh game start.
- Removed Drain Message as it is now obsolete.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qpZgAErQ:fvKLgyVA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qpZgAErQ:fvKLgyVA"
}

