Tags
Creators
Details
Licensed MIT
Published 10 months ago
Updated 6 days ago
All versions
1.1.1
Release
Jaam's Weaponry 1.1.1last month 746
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Jaam's Weaponry 1.1.1
- Updated mod license to MIT License.
- Added Copper item tier (requires Copper Age Backport mod).
- Added Equipment Modifier.
- Added Ranged Modifier.
- Added Loot Modifier (replaces hardcoded loot configs).
- Added Trade Modifier.
- Added ammo and attachments tooltip for guns.
- Added ammo tooltip for slingshots.
- Added 3 new weapon skins: Macuahuitl, Rita, and Blood Sword.
- Added more conditions (such as has_ammo and cooldown) to pose animations.
- Replaced mob goals with behaviors and added tags to customize which entities have these behaviors.
- Reworked skin system (no longer depending on specific JSON files).
- Weapon skins can now be added to any item via NBT.
- Improved Pose Modifier with more customization options.
- Improved existing behaviors with more configuration options.
- Improved and expanded throwable logic with dispensers.
- Improved and made configurable the Whirling Strike animation and gun aiming pose.
- Fixed First Person Custom bug from the Animation API while using shaders.
- Fixed crash with mixin remap for Gui Graphics class when used as dependency.
- Fixed tooltip incompatibility with Extra Shiny mod.
- Fixed compatibility issues with Quark, Apotheosis, and Goety mods.
- Fixed Guard Stance and Parry Guard traits.
- Fixed crash with java.util.ConcurrentModificationException.
- Fixed multiple Animation API related bugs.
- First person custom no longer affects Epic Fight first person render in battle mode.
- Aftermath enchantment now works on mobs.
- Implemented universal cooldown configs for traits with cooldown.
- Made other various minor changes and fixes.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rAloWpjz:oITmLKfg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rAloWpjz:oITmLKfg"
}

