Tags
Creators
Details
1.4
Compatibility
Changes
Additions: -Proper name list (available in configuration file) {how to add names: ["name1", "name2", (...)] } -A bunch of config options to modify different parts of the mod -"ghosts" entity tag -"protected_from_spawn_deny" entity tag
Changes: -Empty Players will now sometimes walk towards the nearest player or sprint jump to attack them -Empty Players now have a chance to spawn with a torch or an iron sword -White Eyes no longer have a shadow -Entities can no longer be pushed by fluids -Mobs will no longer target players that are affected by the 'Jumpscare' effect -'Jumpscare' effect will now make the player look in random directions upwards erratically and swing their main hand randomly
Fixes: -Entities no longer interact with players in creative/spectator -Random sounds playing even when the player isn't in a cave -White Eyes jumpscare chance being 100%
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rZZqnxDo:6mkgzXbL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rZZqnxDo:6mkgzXbL"
}

