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Details
All versions
26.1.2-1.0.23
Release
neovitae 26.1.2-1.0.234 months ago 109
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Compatibility
Minecraft: Java Edition
26.1.2
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
1.0.23
Changes
- The Lex Vitae's beam now fires from a rebindable key instead of holding right-click, so right-click is free for your off-hand. You can now raise the Orb of Vitae's shield in your off-hand while wielding an active Lex Vitae. The key is unbound by default; assign it under Controls > Neo Vitae > "Lex Vitae: Fire Beam". Toggling the Lex on and off is still sneak + right-click.
- The Orb of Vitae's shield is now on a rebindable key (Controls > Neo Vitae > "Blood Shield"), bound to right-click by default so it works as before. Because it no longer relies on the right-click item action, it can be held at the same time as the Lex Vitae beam, and you can rebind it off right-click if you prefer. Raising it still needs an Orb of Vitae in your off-hand.
- The ore-processing items for iron, gold, copper, demonite, and netherite (fragments, gravels, and dusts) now use their own hand-drawn textures instead of the generic color-tinted ones. Other materials keep the tinted look.
- Updated the artwork for the Ritual Diviner and Ritual Diviner [Dusk].
- The Veneficus, Magus, and Dominus Orbs of Vitae have updated artwork, and their blood fill now lines up with the new shapes.
- The Lex Vitae beam now has a mode toggle, bound to L by default (rebind under Controls > Neo Vitae > "Lex Vitae: Cycle Mode"). It cycles between Mining, Damage, and Both: in Mining mode the beam ignores creatures, in Damage mode it ignores blocks, and Both does everything. It starts in Both mode, and the current mode shows in the tooltip.
- Added a Lex Vitae entry to the guide book, covering its modes, the beam, mining radius, and inventory pickup.
- The guide book can now be placed on a lectern and slotted into a chiseled bookshelf.
- Added a Tabula Vitae recipe to inscribe the Curios Sockets upgrade tome, so it no longer has to be found or applied through commands.
- The Brilliance upgrade now goes up to level 6, granting up to +5 Armour and +10 Toughness; the guide lists the matching values.
- Updated the guide book for Modonomicon 2.0.0, which now uses its research system for unlocking entries. Modonomicon 2.0.0 or newer is now required. Huge thanks to klikli-dev, the author of Modonomicon, for contributing this update!
Fixes
- GeckoLib and Modonomicon are now marked as required dependencies on CurseForge and Modrinth, so launchers download them automatically with the mod. They were always required to run, but were listed as optional (or not at all), which could leave the game unable to start.
- The Seer Sigil now reveals an altar's or ritual's extra information from anywhere on your person, as the guide describes: your full inventory, inside a Sigil of Holding, or worn in a Curios slot. It previously only worked from your hotbar or off-hand.
- Raw Spiritus now shows the correct artwork for each aspect (Ruina, Nihilum, Vindicta, Invictus, and Raw), matching its Spiritus soul. It was displaying leftover placeholder textures.
- The Lex Vitae beam now sends mined blocks straight to your inventory instead of dropping them at the mined location, which was often out of reach at the beam's range.
- Spiritus souls worth nothing no longer drop. Killing a very low-health creature (such as the smallest slimes) could leave behind a soul holding 0 Spiritus; those kills now simply drop no soul instead.
- The Crystallum Fractura ritual now harvests Spiritus Crystal shards from mature crystal clusters, instead of depositing the clusters themselves. The harvest also scales with the ritual's Fortune from local raw spiritus.
- The Elytra upgrade for Sentient Armour now lets you glide, not just change the wings' appearance.
- The Curios Sockets added by that upgrade now display their slot icon instead of appearing blank.
- The Pin Cushion guide entry now correctly describes its effect: it reduces incoming projectile damage as it levels (up to 80%), rather than deflecting arrows.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rvaW4C93:FlPCyiEx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rvaW4C93:FlPCyiEx"
}

