Tags
Creators
Details
All versions
1.21.1-1.1.7
Release
neovitae 1.21.1-1.1.72 months ago 567
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
1.1.7
Fixes
- A Spiritus Gem left in the Hellfire Forge's gem slot no longer loses Spiritus to crafts it did not power.
- Lex Vitae area mining no longer triggers on grass and other blocks that break instantly.
- The Torment Nexus now yields the reward loot that bound trial spawners eject, on each spawner's own cooldown.
- The Sigil of Bound Treasures tooltip now describes what the sigil actually does.
- The Torment Nexus no longer lets riders escape when it binds a spawner that spawns mobs riding other mobs.
- The Teleposition Array entry in the guide no longer sits on top of Fierce Strike, and is back with the other arrays.
- Lex Vitae area mining now respects protected blocks, so it can no longer cut through dungeon walls or claimed land.
- Your arm swings again when breaking blocks or attacking while holding a sigil.
- Fixed a large frame rate drop near active rituals, altars, forges and athanors, caused by their looping sounds being restarted every tick.
- Looping block sounds that failed to start no longer stay silent for the rest of the session.
- The guide's Spiritus page is updated to state only armor and shields can be infused.
- The guide's Tome of Peritia page now lists the right ingredients.
- The guide now calls the Orb of Vitae by its proper name throughout (internal consistency fix).
Changes
- The Hellfire Forge now marks its progress bar red and says how much Spiritus is missing when a craft is stalled, instead of sitting idle with no explanation.
- That warning also points out that a gem placed in a crafting slot powers the craft instead of the one in the gem slot.
- Hellforged Ingots, Raw Demonite, and Demonite Ore now count for other mods' recipes that accept any ingot, raw material, or ore.
- The Torment Nexus can now bind Ender IO Powered Spawners, harvesting them at whatever speed their installed capacitor allows. Only applies when Ender IO is installed.
- The guide's Alchemy Arrays chapter is rearranged into separate groups for arrays, sigils and sentient gear, so its connecting lines no longer cross each other.
- A new keybind opens the guide straight to the entry for whatever item you are pointing at, in your inventory or in hand. It starts unbound; set it in Controls.
- Ore processing materials added through the config can now be translated. Simplified Chinese names ship for 49 common modded materials, thanks to ChuijkYahus.
Translations
- Spanish, French, and Romanian translation updates.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rvaW4C93:mQzp7gWv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rvaW4C93:mQzp7gWv"
}

