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Minecraft: Java Edition
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Bounty Games
A week-long, nightly hunting event for your Paper server, recreating the bounty event from Ranked SMP. Every night at the same time, online players are paired off into a hunter/target cycle, handed a tracking compass, and turned loose. Land your bounty kill for a coin and a fresh target — land any kill and you can walk off with your victim's coins too. After the seventh night, the week's coin leaderboard is broadcast to the whole server and the cycle starts fresh.
✨ Features
- Automatic nightly scheduling, fully configurable, with daylight saving handled for you automatically
- Random target assignment every session — nobody hunts themselves
- Live Bounty Compass that tracks your target's real-time location
- Automatic retargeting the moment a bounty kill lands or your target disconnects
- Persistent coin economy that survives server restarts
- Configurable coin-stealing — choose whether any kill loots coins, or only bounty kills
- 7-day cycle with a Top 10 leaderboard broadcast when the week wraps up
🧭 How It Works
- When a session starts, every online player is randomly paired with a target.
- Everyone gets a Bounty Compass — hold it, or right-click to force a refresh toward your target's live location.
- Kill your bounty target → +1 coin, and you're immediately handed a new target.
- Depending on server settings, any kill during the session can steal the victim's full coin balance.
- Disconnects and new joins are handled automatically — targets get reassigned on the fly.
- After the 7th session, the week's Top 10 coin leaderboard is broadcast server-wide, then the cycle resets.
⚙️ Commands
| Command | Permission | Description |
|---|---|---|
/bounty start |
bounty.admin |
Start a session manually |
/bounty stop |
bounty.admin |
End the active session early |
/bounty balance [player] |
bounty.use |
Check your (or another player's) coin balance |
/bounty leaderboard |
bounty.use |
View the current Top 10 |
🔧 Configuration
Everything is configurable in config.yml — schedule time, session length, cycle length, coin rewards, the steal-on-any-kill toggle, compass display name, and every broadcast message (MiniMessage-formatted).
👏 Credits
Concept and bounty mechanics inspired by the bounty event on Ranked SMP. This is an independent fan recreation for Paper servers — not an official release or affiliated with Ranked SMP.
📋 Requirements
- Paper 1.21.1
- Java 21


