Tags
Creators
Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 2 weeks ago
All versions
2.1.0+1.21.1
Release
Basic Weapons 2.1.0+1.21.12 years ago 255
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
🌞 New
- Material Pack System! Add materialpacks to basicweapons_materialpacks in your Minecraft root to get new data driven weapons. Make your own packs at https://www.khazoda.com/basicweapons/materialpacks
⚙️ Changes
- Dev facing: client render mixins have been un-hardcoded to allow for the materialpack system. (This will no longer be relevant in 1.21.4+ though anyway)
🔧 Fixes
- benign enchantment namespace error
- weapon_attributes updated to new value standard set in 2.1.0 of Better Combat mod
🌏 Languages
- Added French (~50%). Thank you ejfour15!
- Added Hungarian (100%). Thank you Kiwo_!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sc2Pektv:fSyh9bak"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sc2Pektv:fSyh9bak"
}

