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3.8.7
Compatibility
Required content
Changes
A Small Update made to fix bugs and integrate the Figura mod.
I had to do this cuz Figura mod allows you to be a real fox, not limited to [Sleepin Mode]
Hidden Skill [Fox Sound Pack]
Fixed Bug:
The fox.sleep sound will not play repeatly if you trigger set foxtype to -1 (Turn off [Sleepin Mode])
Changed Content:
Foxtype >=5 when entering [Sleepin Mode] will have the following effects:
- Does not trigger invisibility
- Does not Summon fox
- Does not trigger tutorial
- Play the fox.sleep sound every 3s Figura avatars can be functional in this foxtype range
Passive Skill [Fluffy]
Fixed Bug:
Sneak mute wolf.shake sound can now correctly clear your wetness and snowness
Next is how the Figura mod is integrated:
- I've included a fox avatar that can be used by Figura mod in the source release or the download page (Fox Player Model.zip)\
This Model is not for Forge Figura. Because it can't read the Forge Origins' data.\
To install it, put it inside the /figura/avatar/ directory
This Fox Avatar is scripted to have unique Pounce / Sleep / Sit etc. animations, syncing with the Origins mod through player NBT.
- A new function
/function thorigins:figura_on
This function will automatically set your foxtype to 5
and use Pehkui to set your eye height and hitbox height to the fox model's optimal settings
Be noted that you need admin to use this
or ask an admin to do
/execute as [Your name] run function thorigins:figura_on
- If you have BlockBench installed, feel free to modify the Fox Player Model to your desired color / size / outfits etc.
Or if you know Figura scripting, you can change the script to add in your own animation.
The script is somewhat well-commented ig.
idk i just started Figura scripting and animations like 2 days ago
Have fun as a real fox
Optional dependencies
Supplementary resources
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9qGn08Dr:1RABKluj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9qGn08Dr:1RABKluj"
}

