Tags
Creators
Details
2.0.12
Compatibility
Required content
Changes
----------------- News -----------------
***** New Contracts *****
Added several new contracts
***** Mobs *****
Kikimore Worker Kikimore Warrior Harpy Tameable Wolf (drop raw mutton to tame the wolf)
***** Rift In The Spheres *****
Raid on monoliths
***** Structures *****
Elder Ruins Rework Harpy Nest New Velen Village House Bandit camp now has loot and mobs Battle Towers on battlefield biome now has exclusive loot (LongBow)
***** Items *****
Monolith Rune (found on Elder Ruins) Elder Ruins Map Runes and Glyphs now spawn on Elder Ruins Rune Tweezers
***** Blocks *****
Red Sculk Blocks Kikimore Egg Several blocks did not have drops when breaking, now they do.
***** Senses *****
Super Senses (KeyBind: V )
***** Gui *****
Party Menu (accessible from the survival menu) Now the critical, bleed and poison stats will be displayed next to an icon instead of text
***** Mod Compatibility *****
alexcaves colossal giants endermanoverhaul enemyexpansion illagerinvasion orcz raided rats realrpg_demons realrpg_wyrms
----------------- Changes -----------------
Now when you level up you get armor
If for some reason you take damage and you mitigate 100% you will always take some damage
If a mob is up to 15 levels higher than you, you will receive reduced damage from him
All mobs will have less life and damage per level
The drowners' nest will now spawn mobs more slowly and activate at shorter distance
All Weapons from the mod can use Runes
Nerf to arrow damage
Nerf to fall damage, now you will receive less damage when falling from high places
Random Weapons will now have a level similar to the player's level when picked up instead of by distance to spawn
Upgrading weapons and armor will now keep glyphs, runes and enchantments
Now the critical particle will appear when a crit is drone
If several players hit the same mob the one who kills him gets 100% of xp the others 25% of the total if they are in the same team
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Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RTcNQ47h:DEoFlKp9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RTcNQ47h:DEoFlKp9"
}

