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1.21.4.2.0+mod
Compatibility
Changes
#1 Added Decay for Gravestones
Added a decay for the graves. But don't worry! Your items will still be save forever but after the dacay time has passed other players can also open your grave and you dont need a key anymore. This has been added due to the problem that you couldnt open a grave before if you've lost your key.
#2 Performance improvement
I've narrowed down the commands run in the tils_graves:tick function to increase performance.
- the tils_graves:loot_grave function will now be called usind an advancement instead of checking every tick
- the tils_graves:create_grave function has gotten an init function to narrow down the needed commands at gamemode seperation
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5Q0BxxUL:kKa4tia7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5Q0BxxUL:kKa4tia7"
}

