Tags
Creators
Details
Licensed MIT
Published 4 months ago
Updated 3 months ago
All versions
1.2.0
Release
Cobblemon Occupied Pokeballs 1.2.04 months ago 1,580
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Changelog
[1.2.0] - 2026-04-09
Added
- Floating name label — placed Pokéball Displays now show the Pokémon's name (and a ✦ marker if shiny) as a floating label above the ball. Toggleable in the config ("Show Names of Placed Pokéballs", on by default).
Changed
- Pokéball Display hitbox reduced from 10px to 8px tall.
[1.1.0] - 2026-04-09
Added
- Pokéball Display block — right-click the top face of any solid block while holding an occupied ball to place it as a 3D display. The block renders the correct 3D model for every ball type, faces the direction you were looking, and preserves all Pokémon data. Break it to reclaim the ball.
- Jade integration — when looking at a Pokéball Display, Jade shows the Pokémon's name, level, type(s), nature, and shiny status.
- Send out from hand (Shift+T) — hold an occupied ball and press Shift+T to add the Pokémon directly to your party and immediately send it out with the full throw animation. Shows a message and does nothing if your party is full.
Fixed
- Occupied balls could previously be thrown, destroying the stored Pokémon data. They are now blocked from throwing entirely.
[1.0.0] - 2026-04-08
Added
- Eject (T) — eject the currently selected party Pokémon as its physical caught ball item.
- Reclaim (T while holding ball) — add the ball's Pokémon back to your party, or to your PC if the party is full.
- Rich item tooltip — ball shows the Pokémon's name, level, gender, type(s), nature, and a ✦ Shiny marker.
- Full data preservation — IVs, EVs, moves, ability, nature, held item, nickname, marks, and original ball type all round-trip perfectly.
- Trading support — hand or chest-transfer the ball to another player; reclaiming transfers ownership.
- Drop on death (optional, off by default) — party Pokémon drop as ball items on death, respecting
keepInventory. - ModMenu + Cloth Config integration for in-game config GUI.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:toHy5sIO:gzKbjNAA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:toHy5sIO:gzKbjNAA"
}

