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Licensed ARR
Published last year
Updated last month
All versions
2.0+mod
Release
Tower Game Russian 1.20.14 months ago 22
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Server-side
Singleplayer
Changes
Update 2.0
New
- Updated the game Lobby.
- Added an interactive information board in the Lobby to replace the description book.
- Added sound effects for game events.
- Spectators now receive permanent Invisibility and Night Vision effects after the game starts.
- After the game ends, all players respawn around the Tower Core and become invulnerable.
- Added a countdown before the game starts.
- New Defender respawn system.
- When a Raider loses all of their lives, a message announcing the eliminated Raider is displayed in chat.
- The current shrink stage is now displayed at the beginning of each zone shrinking phase.
- Added 4 new Tower Core sizes.
- Added 13 new game settings.
- Added a per-player setting to disable game sounds.
- Added a per-player setting to disable gameplay hints.
- Added a setting for the time before the Raiders lose their first life.
- Added a setting for the interval between Raider life losses.
- Added a setting for the Tower Core protective field radius.
- Added a setting for the Tower Core size.
- Added a setting for highlighting the Tower Core after the zone finishes shrinking.
- Added a setting for player Speed before the zone starts shrinking.
- Added a setting for the Raider lives system.
- Added a setting for the Defender respawn system.
- Added an admin-only controls setting.
- Added a setting for assigning players without a team when the game starts.
- Added settings presets.
- Added 500- and 750-block options for the zone radius setting.
- Added 5-, 10-, 15-, and 20-minute options for the time before the zone starts shrinking.
- Added 2-, 3-, 4-, and 5-minute options for the Defender respawn time setting.
- Added a custom option for the starting kit setting.
- If all Raiders are eliminated, the game now ends immediately with a Defender victory.
- When shulkers inside the Tower Core are destroyed, administrators now receive a notification.
- Added a captain system for the Defender team.
- Added the ability to switch teams during the game.
- Added the ability to force-stop the game.
- Added the ability to prevent players from joining teams.
- Added the ability to view the remaining lives of the entire Raider team.
- Added the ability to view the remaining lives of a specific Raider.
Changes
- Only Defenders can now place the Tower Core, and only in the Overworld.
- All game mechanics are now disabled after the game ends.
- Improved the timer system.
- The sign buttons in the Lobby have been replaced with improved versions.
- Team selection now displays a title instead of a chat message.
- All separator blocks between the shulkers inside the Tower Core have been replaced with End Stone Bricks.
- Raiders now receive a title message when they lose a life.
- Defenders can no longer interact with the world while respawning.
- The datapack is now initialized exclusively through the chat message, without the startup book.
- Players in the Lobby can now see the name tags of players from other teams.
- Players can now see the name tags of players from other teams after the game ends.
- Entering the Tower Core protective field now displays a large title message.
- Shulkers and data from the previous Tower Core are now removed when creating the Lobby.
- Shulkers inside the Tower Core are now invulnerable before the zone starts shrinking and after the game ends.
- Updated gameplay hints.
- Updated the Lobby information text.
- After the Tower Core is placed, the zone no longer doubles in size to save Raiders.
- Players outside the zone when the Tower Core is placed are now teleported back into the play area.
- The default time before the Raiders lose their first life has been reduced from 20 minutes to 10 minutes.
- Updated the starting kits.
- When the starting kit setting is set to none, players' inventories are now cleared.
Bug Fixes
- The Raider life loss timer now appears only after the final zone.
- Fixed incorrect display of the Raider life loss timer values.
- The Lobby now generates even if the player is far from the world's origin.
- Restarting the datapack in the same world is now stable.
- The Tower Core can now be placed correctly at the world's minimum and maximum coordinates.
- Fixed an issue where players who selected a team and disconnected during game startup would not load correctly after reconnecting.
- Fixed various minor bugs.
Other
- Optimized the code.
- Simplified the datapack logic.
- Removed the random option from the starting kit setting.
- Improved compatibility with other projects.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:756SICqr:oyVOgtUs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:756SICqr:oyVOgtUs"
}

