Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Promise Drops
As you may already know this mod adds the upgrade drop system from Pizza Tower: No Promises to minecraft. The mod was created to celebrate and kick off the launch of the demo! Please check out the stream for additional context!

Note
This mod was created with the intent that it would be used with a data pack called Rougecraft, think of this mod as an addon for it! It can of course function without, however it is not how it was intended to be used!
Features!
This mod contains around 15 total collectable upgrade drops you can obtain from entities during a run. These upgrades are global for all players in a run, cooperation is highly recommended here! When all upgrades are collected, upgrades default to temporary buffs, for example restoring saturation or health! These also are global.

Specifics!
When it comes to the chance of dropping upgrades, every mob type has different odds. For example Hostile mobs have a 25% chance to drop an upgrade when killed, but Passive mobs have only 5%. There are special cases such as bosses and Iron Golems having a 100% drop chance, which allows for some strategy during a run. On top of this any ‘baby’ mob will add an additional 5% chance to their respective drop chance. Upgrades such as Upgrade Drop Chance will raise all global drop chances by 5% per level to a max of 50%. If you want any more specifics on any other features of the mod then just do some experimentation! Or just ask me, that works too honestly. I'll be happy to yap.
Death Face!
The star of the show really, and he doesn't even show up if you're playing alone. That's right Death Face will only spawn in a multiplayer setting. When all but one player is left standing a timer will begin. You have roughly 60 seconds to prepare for his glorious arrival.

Once the timer is complete you must be prepared to dodge him at all costs. When death face is active, all upgrades and their fallback buffs are replaced with skill points! This can either be for all players or just the last man standing. Once he gets too close the run is over and the cycle begins anew.

If you find any issues please be sure to let me know! You can also check out the horrible source if you feel like getting even more specifics on the systems.


