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Licensed ARR
Published 2 years ago
Updated 2 years ago
All versions
1.1.0
Release
Realm RPG: Fallen Adventurers 1.1.02 years ago 1.84M
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- Skeletons are now far less common on surface (overworld)
- Reworked the worldgen features that make skeletons generate in the world
- Changed skeleton generation biome/block tags to be more convenient
- Re-balanced most skeleton loot tables
- Skeletons can no longer drop skulls & bones when they wake up
- Destroying skeletons in creative mode no longer causes them to wake up
- When broken skeleton spawns a mob, it now has some vanilla particles and sounds
- Added several new skeleton variants for better diversity
- Added special drops for skeletons generated in Aether, Twilight Forest & Undergarden
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tu54PMAb:7nBJQPCM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tu54PMAb:7nBJQPCM"
}

