Tags
Creators
Details
4.1
Compatibility
Changes
Changelog for v4.1 addonpack:
- Remade models: Prototype (with "lovely smile") and 10k
- Added animation: Manual key rotation to charge energy, and auto-rotation when abilities are activated
- Basic Time Ray unlocked at Lvl 0
- Nerfed defense, energy consumption/charge rates, and cooldowns (CDs) for balance
- Nerfed the minimum energy limit required to use abilities
- Added passive ability: Right-click to charge energy (4s cooldown)
- Added advancement for ability unlocking
- Added advancement for ability upgrading
- Chromastone is charged by rays and immune to time-stop effects
- New form: Upgraded Clockwork
- Added interaction with Upgrade (with independent glow color). Clockwork controls movement and time-based abilities, while Upgrade controls newly supported abilities.
(P1: Clockwork; P2: Upgrade)
- P1 unlocks more abilities than the basic form in the skill tree
- P1 abilities: Enhanced abilities (massive damage), increased flexibility (speed and jump height), improved defensive stats (armor, toughness, and HP), and rapid auto-charging
- P1’s Restoration Ray heals targets more effectively
- P2 abilities:
Passive: Right-click to make P1 fire a powerful Galvanic Ray (4s cooldown);
1. Grants Drill Hand and buffs P1;
1.1 (with Drill Hand equipped): P1 can use Sonic Punch via right-click;
1.2 (with Drill Hand equipped): P1 & P2 can detect nearby ores;
(Drill Hand has been nerfed for balance)
2. Allows P2 to fire Shoulder Bombs;
3. Enables instant Super Leap for P2
- Fixed animation bug that occurred when shaders were enabled
enjoy 🙂
-Rolmi
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tvb3tqBE:FXofyOii"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tvb3tqBE:FXofyOii"
}

